A long time ago, in a galaxy far, far away. It is the end of the world! Your planet MEEPLE EARTH is dying. After years of exploiting the last of its resources, your people are headed for extinction. To survive this, the Meeples have created the Meeple Hope program. The last hope for your people, this programme consists of sending several rockets into space allowing a few chosen ones to fly to the stars in search of a new planet. Today the last Meeple Hope rocket is ready to take off, but unfortunately there won't be room for everyone. All bets are now off in the boarding queue to try and get on the rocket and leave the dying planet in search of a new home.
There's no point in running... Try to get all your meeples into the rocket before your opponents. The first player to get all his Meeples into the rocket wins the game! To do this, the players must take it in turns to try to predict how the queue will behave, using cards. Each player has identical cards, so it is possible to apprehend or constrain the movements of your opponents.
Rule, Educational Sheet ... one File AvailableOne File Available
#Adventure #Sci-fi #Programming #RouteContents of the box : 1 rocket to assemble, 32 playing cards, 17 meeples, 1 rulebook.