Have you ever fought a great white shark with an iron and lipstick? Or distracted yourself with a disco ball and chewing gum? No ? Then it's time! Welcome to the Adventurers' Club! Together, you will experience hair-raising adventures and master a wide variety of challenges with unusual methods and crazy ideas. The motto is "Make the most of it", as you will only have a random and limited selection of items in your hands. Ingenuity, logic and a good dose of madness will lead you to success.
Each player receives 10 random object cards. One player reads a chapter from the "adventure book" until they reach a challenge. The person next to them must then choose exactly 2 cards that they think are best suited to solving that challenge. The same player also chooses 3 other cards that they think are most unsuitable for solving the challenge. Shuffle these 5 cards face down and reveal them in the middle of the table. (In addition, the 2 chosen items can be written as evidence on a secret tablet). Now all the other players have to discuss and find the 2 chosen items. The game ends after the group has solved 5 challenges or failed 3 times during an adventure.
Rule, Educational Sheet ... one File AvailableOne File Available
#Adventure #Cooperative #NarrativeContents of the box : 110 object cards, 1 game board, 3 counters and 1 wooden figure, 1 erasable board and marker, 1 hourglass, 1 booklet of 12 adventures to live and relive, 1 game rule.