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pdf https://cdn.1j1ju.com/medias/28/c3/c1-alone-hero-compendium-rulebook.pdf
This manual is to be read by the Hero player, after all players have read the Intro Rulebook. It will explain the game rules from the Hero player’s perspective, while also giving the information related to the Evil side of things that the Hero player also needs to know.
5.79 Mo - In Englishpdf https://cdn.1j1ju.com/medias/f2/d6/a8-alone-intro-rulebook.pdf
Year 2417. After the discovery of the ORCS space-contraction technology, that enables ad-hoc space stations to compress the vast emptiness of space, acting as a sort of “star gate” that allows ships to travel over the span of light years in mere instants, humanity has been colonizing new planets for the last couple of centuries.
7.66 Mo - In Englishpdf https://cdn.1j1ju.com/medias/a5/58/ef-alone-evil-compendium-rulebook.pdf
This manual is to be read by the Evil players, after all players have read the Intro Rulebook. It will explain the game rules from the Evil players’ perspective, while also giving them information related to the Hero’s side of things that also the Evil players need to know.
8.09 Mo - In Englishpdf https://cdn.1j1ju.com/medias/cf/ac/3f-one-small-step-rulebook.pdf
Play as either the USA or USSR space agencies on a Team of one or two players. Compete against the opposing nation’s Team to develop your space program, launch missions, and be the first to land a man on the Moon. Each Team has four Workers of two different types: Administrators and Engineers.
8.33 Mo - In Englishpdf https://cdn.1j1ju.com/medias/16/49/7f-mystic-vale-rulebook.pdf
Centuries ago, a dying, wicked king pleaded for help from the druids of Gaia. Knowing that to heal him would only bring more suffering, the druids refused. Infuriated, with his final breath the king pronounced a dire curse that desolated the fertile Valley of Life. Empowered by the dark ruler’s spiteful vengeance, the king’s spell spread pestilence and blight over the land.
8.83 Mo - In English 4.09 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/dc/d8/de-rune-stones-nocturnal-creatures-rulebook.pdf
The creatures of the night might be dangerous, but they make powerful allies. Summon a “banshee” for all new abilities. Or, a careful druid might even be able to catch a “wisp,” which will prove quiet useful as it grants its magical powers to its captor.
1.27 Mo - In English 1.27 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/eb/6f/24-escape-tales-low-memory-rulebook.pdf
Escape Tale: Low Memory is an escape room in a card game form for 1 to 4 players. Apart from challenging puzzles, the game mainly focuses on engaging storyline, which you will influence as you play. Many puzzles await – and each of them requires no more than your heads and maybe some paper and pencils – and along with them, many tough decisions that will determine the course of your adventure.
2.19 Mo - In Englishpdf https://cdn.1j1ju.com/medias/c8/ab/27-catalyst-rulebook.pdf
In the Renaissance era, a new kind of catalytic energy was discovered. The few people who can harness it are called "Catalyst". Together, they use this energy to create a kind of interconnected network. Will you be able to make the most of their superhuman abilities to lead your city to fame and fortune?
1.23 Mo - In Englishpdf https://cdn.1j1ju.com/medias/ec/14/c8-seals-rulebook.pdf
In Seals, you take turns collecting cards of Asian royal seals to make a precious set. Be faster, smarter or luckier than your opponents to have the most valuable collection of the seals!
760.40 Ko - In Englishpdf https://cdn.1j1ju.com/medias/e3/fd/e2-dale-of-merchants-2-rulebook.pdf
The world has grown smaller. Civilizations around different continents have established independent free trade cities in order to ease trading between distant lands. One of those cities, Yengzuh, is now looking for a new ruler – a new Trade Master. The post is only open every ten years and the selection of the said individual is no small task. It’s handled by holding a trading competition as it’s...
1.99 Mo - In English 1.95 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/28/ad/20-imperial-settlers-empires-of-the-north-japanese-islands-rulebook.pdf
Welcome to the world of brave and resourceful sailors that came from the distant islands where the sun is rising! They’re here to trade high quality goods and enrich their own ports with exotic merchandise. Most of all, they’re here to gain glory and honor by discovering new islands. You might have passed their ships on the open seas before, as they have reached even the furthest and most chilling...
707.25 Ko - In Englishpdf https://cdn.1j1ju.com/medias/84/22/f8-worldwide-football-mode-solo.pdf
Ces règles vous permettent de jouer seul une partie de Worldwide Football. Grâce à elles, vous pourrez prendre le contrôle de votre équipe contre un adversaire virtuel, dont vous simulerez les réactions selon des modalités précises. Une bonne connaissance des règles de Worldwide Football est recommandée pour bien comprendre les règles du mode Solo.
81.62 Ko - In French