Looking for a game rule? You are in the right place. Filter, sort and find your rule among thousands of referenced rules.
pdf https://cdn.1j1ju.com/medias/8f/2a/92-dreamscape-white-as-snow-rulebook.pdf
Cradled by the gentle pulsing warmth of a fireplace, your thoughts wander back to sunny winter afternoons; invigoranting cold, the snow crunching under your feet, the snowballs flying and the big, round snowmen.
661.00 Ko - In English 656.41 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/83/32/58-dreamscape-red-raven-rulebook.pdf
Lurking in the shadows, it is there. This oppressive presence, you always felt it. Guiding your steps to the darkest recesses of your dreams, you hardly dare to look at it when it finally appears on your way.
626.00 Ko - In English 628.96 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/f8/7f/37-dreamscape-willo-the-wisp-rulebook.pdf
Night after night, roaming your Dreamscape, you end up believing it holds no secret for you anymore. But when you see for the first time the eyes of a Wisp, you immediately understand how wrong you were. You remember some tales of the ancients, mentioning those tiny creatures waiting for a kind soul to show them the way to follow, in exchange for granting tremendous wishes.
673.17 Ko - In English 671.69 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/e5/1b/db-resident-evil-2-the-board-game-rulebook.pdf
Resident Evil ™ 2 - The Board Game is a strategy game set in the world of video games, mixing fights, explorations and survival and playing from 1 to 4 players. The game recreates the atmosphere of horror and oppression of video games. Each player embodies one of the iconic characters of the universe, involved in a dangerous mission, from the scenario booklet included in the box. As they progress,...
8.48 Mo - In Englishpdf https://cdn.1j1ju.com/medias/d3/6f/a4-dark-souls-the-card-game-rulebook.pdf
Welcome to Dark Souls™: The Card Game! is is a cooperative deck evolution game for 1–4 players. Players use unique decks of cards to ght the many enemies that lie within before ultimately confronting the powerful bosses. Using Souls gathered from vanquished foes, players will expand and evolve their decks, making them more powerful. But time is of the essence; the spark dwindles. Each time a player...
3.51 Mo - In Englishpdf https://cdn.1j1ju.com/medias/dc/56/ec-dark-souls-the-board-game-rulebook.pdf
In the beginning, the world was without form, only a colourless place shrouded by fog and bereft of light. What little of this world existed was ruled by the Everlasting Dragons, masters of desolate grey crags and the ancient archtrees. is was the Age of the Ancients, an era that would last for time untold, until the advent of the First Flame.
4.66 Mo - In English 4.68 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/79/57/ed-dark-souls-the-board-game-the-last-giant-rulebook.pdf
He is the last remaining of his kind, left brutally maimed, with the swords of the fallen spitefully embedded in his stony flesh. Imprisoned and left to rot beneath a forest filled with the corpses of his brethren, he prepares for his final breath — yet the willful and strong soul of his kind denies him rest. Do not think him weak or mistake the pitiful creature for an easy opponent, for he is neither.
2.92 Mo - In English 1.78 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8b/0d/e4-dark-souls-the-board-game-the-four-kings-rulebook.pdf
Now dwellers of the bleak and lonely Abyss, the Four Kings at one time were great leaders amongst men, the rulers of New Londo. As that once proud kingdom now lies in ruins, so too is spent the virtue and humanity of the Four Kings, who remain to watch over that flooded and cruel place alongside their Darkwraith knights.
2.92 Mo - In English 2.11 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/29/c5/48-dark-souls-the-board-game-old-iron-king-rulebook.pdf
No one now remembers the true identity of the man who became the Old Iron King, once a minor lord with little to his name. Aided by Sir Alonne, an enigmatic knight from the east, his lust for power created a vast and indomitable empire carved from the old kingdom of Venn. Not even the curse of undeath could stay his vision, as he hunted them down and imprisoned their lifeless corpses.
1.50 Mo - In English 2.00 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/0c/40/21-dark-souls-the-board-game-explorers-rulebook.pdf
Not all of the denizens of the Dark will make their presence known by attacking directly, for some, such as the mimics, are possessed of more guile and cunning. Their horrific maws are thought to be a brand of the great sin of avarice; greed has warped these creatures into the form of treasure chests, ready to snare the unwary. Beware them as much as any foe, for encountering such a beast will swiftly...
1.34 Mo - In English 1.35 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/40/a0/20-dark-souls-the-board-game-asylum-demon-rulebook.pdf
Not all demons are storied, with names that leap from the pages of history. Unknown amongst the scholars of men are those damned and contemptible creatures of vitriolic darkness which prefer the company of kindred spirits to that of mortals. This creature is one such demon, content to dwell amongst the voiceless hollowed, soldiers and peasants both.
3.09 Mo - In English 1.92 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/92/be/31-dark-souls-the-board-game-darkroot-rulebook.pdf
Once the heart of the kingdom of Oolacile, the Darkroot retains several landmarks of that realm of ancient sorceries and myth. Undoubtedly the most poignant amongst them is the final resting place of Sir Artorias the Abysswalker, guarded eternally by his companion, the Great Grey Wolf Sif.
2.36 Mo - In English 1.13 Mo - In French