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pdf https://cdn.1j1ju.com/medias/8e/56/95-arkham-horror-third-edition-secrets-of-the-order-rulebook.pdf
The stone figure glowered at Agatha Crane while she adjusted the dials on her portable radio receiver. No plaque or record revealed the subject’s identity, but the statue excavated from the burned ruin of Bayfriar’s Church was deemed important enough for pride of place in the conservatory that stood where the church once did. As crackling static gradually gave way to a thin, incoherent voice, she...
2.45 Mo - In Englishpdf https://cdn.1j1ju.com/medias/3e/39/bf-arkham-horror-third-edition-under-dark-waves-rulebook.pdf
Wending her way along the shoreline road, Stella Clark tightened her grip on the cool steering wheel. The pale beams of her headlamps did little to reveal the path ahead, obscured as it was by the thick, briny fog that rolled off of the bay below her. The tense knot deep in Stella’s stomach wouldn’t allow her to wait for clearer weather.
3.96 Mo - In Englishpdf https://cdn.1j1ju.com/medias/58/9d/ec-paper-dungeons-a-dungeon-scrawler-game-rulebook.pdf
In Paper Dungeons, each player controls a classic group of heroes of medieval fantasy stories in a great seek for power and glory. They adventure in a dungeon full of monsters and traps in order to fulfill their dangerous mission. During eight rounds, they will upgrade their skills, fight terrible villains and their tenebrous minions, while trying to retrieve valuable treasures.
2.71 Mo - In English 2.33 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/90/9c/79-batman-gotham-city-chronicles-wayne-manor-rulebook.pdf
I’ve decided to be honest with you... Since the death of my parents, I have rebuilt my life as best as I could. Often at the price of great sacrifice and suffering. Thank you, Alfred, for your unwavering support and for helping to make me the man I am today.
5.49 Mo - In English 5.51 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8a/9c/ab-batman-gotham-city-chronicles-versus-rulebook.pdf
Versus invites two players, each equipped with a command post, to oppose each other in a skirmish mode. This is an expansion to the game system, the specificities of which take priority over the core game’s rules. In this game mode all miniatures, heroes or villains, are characters controlled by tiles. Consequently, the rules related to item management do not apply here.
6.86 Mo - In English 6.83 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/9f/13/74-batman-gotham-city-chronicles-the-batmobile-rulebook.pdf
With a mechanical buzz the lift springs to life, revealing the jet-black sheen of the Batmobile. The Dark Knight releases the remote and strides toward his vehicle … As the ramp rises, robotic arms adjust and install myriad components, creating a custom loadout suited to the mission at hand. Tonight, Batman requires speed and firepower, and he shall have it.
1.24 Mo - In English 1.23 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/80/81/4b-batman-gotham-city-chronicles-arkham-asylum-rulebook.pdf
Batman, you’re needed at Arkham Asylum! Thanks to Victor Zsasz and Clayface, the worst of the worst are free from their cages. The facility is locked down, but the riot is full-blown. A handful of guards managed to survive the onslaught and are hiding out as best as they can. But… I don’t think they’ve got much time.
4.51 Mo - In English 4.50 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/19/bd/71-eldritch-horror-under-the-pyramids-rulebook.pdf
Inside the winding catacombs, Monterey Jack held his torch up to the walls as he walked. How many mummified remains had been entombed here? Each wore the inverted ankh and each was armed with a khopesh. “Hanif!” Jack called excitedly. “This is the army of Nephren-Ka. We have found the Labyrinth of Kish! Come down here!”
2.03 Mo - In Englishpdf https://cdn.1j1ju.com/medias/69/3c/54-eldritch-horror-the-dreamlands-rulebook.pdf
Stepping off the lightly rocking ship, Luke Robinson took a deep breath of the salt-filled air, relishing in the gentle breeze rolling off the Cerenarian Sea over the port city of Celephaïs. The shining city sprawled eastward, climbing the gingko-covered slopes of Mount Aran. The mountain, whose snow-capped peak loomed silently in the distance, conferred upon Luke a sense of safety, though he knew...
1.95 Mo - In Englishpdf https://cdn.1j1ju.com/medias/bc/92/1d-arkham-horror-2019-rulebook.pdf
The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at...
5.03 Mo - In Englishpdf https://cdn.1j1ju.com/medias/31/95/67-detective-a-modern-crime-board-game-season-one-rulebook.pdf
Detectives, there are three murder cases for you to solve, so better get to work! Gather your friends, prepare notebooks, pencils, coffee and doughnuts, and lead your Investigation Team! In order to solve the case, you’ll need to write down your clues, connect the facts, and avoid following false leads. Stay focused and don’t let the murderers slip away!
3.52 Mo - In English 2.99 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/5b/9e/2b-dream-runners-rulebook.pdf
Your dreams have become weird: they are being invaded by other people and strange creatures! You'll need to be able to analyze your dreams quickly and fend off the nightmares that come with them. Will you be able to keep your serenity until the end of the night?
1.71 Mo - In English 1.75 Mo - In French