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pdf https://cdn.1j1ju.com/medias/45/3b/3c-pandemic-hot-zone-north-america-rulebook.pdf
In Pandemic: Hot Zone–North America, you are members of a specialized disease-fighting team. Using your unique skills, you must work together to stop the spread of diseases across North America while working to discover the cures.
1.86 Mo - In Englishpdf https://cdn.1j1ju.com/medias/1c/6c/82-ticket-to-ride-amsterdam-rulebook.pdf
Cart on each of those spaces. Most Routes require a specific set of cards. For example, a pink Route must be claimed by discarding pink Transportation cards. The grey Routes, on the other hand, can be claimed with a set of cards of any one color.
1.21 Mo - In English 1.20 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/1f/2d/a5-tatamokatsu-rulebook.pdf
Roll the dice, count quickly and be agile with your fingers in order to keep at least one of them and win. Tatamokatsu is inspired by Samurai training. Full engagement is mandatory, while donning martial art outfits is a nice plus. One last thing: Remember that the actual goal of Samurai is peace.
75.96 Ko - In English 76.69 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/ba/a9/9a-tam-tam-multimax-regle.pdf
Ce coffret propose dans une même boîte 2 jeux : Tam Tam Multimax niveau 1 et Tam Tam Multimax niveau 2. Il est ainsi conçu pour accompagner au mieux l’enfant dans l’apprentissage des tables de multiplication. Ce coffret contient également un poster grand format sur les tables de multiplication et un guide de 20 pages avec des conseils pour apprendre les tables et les règles.
1.02 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/df/80/96-tam-tam-chrono-regle.pdf
Tam Tam Chrono est un jeu d’orthographe qui remue les méninges ! Ce jeu de cartes permet de créer des représentations mentales stables de mots irréguliers (particularités orthographiques) et de mots présentant des sons complexes, de favoriser la compréhension du mot et de renforcer les capacités visuo-attentionnelles.
176.61 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/3d/26/4f-the-voting-game-rulebook.pdf
ASSIGN Each player gets one Player ID card and places it in front of them. This identifies each player as a number for the remainder of the game. DEAL Each player gets a deck of numbered voting cards (1-10) with every number except the one on their player ID card.
20.97 Ko - In Englishpdf https://cdn.1j1ju.com/medias/7e/8c/94-jurassic-world-miniature-game-rulebook.pdf
Initiative test: First Player decides which player plays first, each player takes turn clockwise. Skill test (not Initiative): the Initiator of an Action or Movement wins the tie unless specified otherwise. If 2 or more "win a tie" cards are played by opposing players they cancel out 1 for 1 and the regular rule above is applied. In multi-player skill test affecting players other than Initiator are...
3.27 Mo - In Englishpdf https://cdn.1j1ju.com/medias/54/9e/72-cities-skylines-the-board-game-rulebook.pdf
You have a big job ahead of you. Together, you want to build a new, thriving city where people are happy. To do that, you have a number of milestones to complete. Each milestone represents a period of construction for your city. You will have to finish each milestone before beginning the next. Once you have completed them all, the game ends. The quality and skill of your cooperative efforts will be...
2.15 Mo - In English 4.28 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/a4/77/09-steam-rulebook.pdf
Welcome to Steam™—where you build railroads and deliver goods along an ever-changing network of tracks and stations. You build the tracks, upgrade towns, improve your train, and grab the right goods to make the longest, most profitable deliveries. Score your deliveries and add to your income or victory points, balancing your need to invest against your quest to win the game.
1,014.46 Ko - In English 616.31 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/68/5a/6f-kameloot-rulebook.pdf
If and only if the collection is completed, share the magical objects between all the members of your tavern. To do this, collect ALL the cards with this object from the different members of your tavern. Flip these over so they show the gold coin and then hand these out, one by one, beginning with you and moving in a clockwise order until all the cards have been distributed. If there are more cards...
1.01 Mo - In English 1.09 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/3a/e8/bf-dc-comics-deck-building-game-batman-ninja-rulebook.pdf
When you are ready to play, each player should grab a BATMAN NINJA™ Super Hero. Choose any DC set main deck, shuffle it, and then split it in half. Shuffle the 21 new BATMAN NINJA™ main deck cards into one of the two piles, and then put that pile on top of the other. Set aside The Joker Super-Villain, shuffle the remaining four Super-Villains, and place them in a stack with the text side up. Place...
200.15 Ko - In Englishpdf https://cdn.1j1ju.com/medias/55/5b/b1-wolfenstein-the-board-game-rulebook.pdf
Wolfenstein: The Board Game is a mission-driven cooperative game for 1 to 4 players. You may choose to play individual missions or play the game the whole way through. The Mission Book found in the core set boasts a total of 10 missions and 4 levels of difficulty for you to try, so this game will challenge even the most hardened of gamers while providing easier options for newcomers. Each mission...
3.83 Mo - In English 3.78 Mo - In French