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pdf https://cdn.1j1ju.com/medias/1c/63/26-sandwich-masterclass-regle.pdf
Cheffes et Chefs cuisiniers, très heureux de vous accueillir dans cette nouvelle saison de Sandwich MasterClass ! Aujourd’hui, des épreuves exceptionnelles vous attendent. Alors, faites honneur à cette spécialité en sélectionnant les meilleurs ingrédients du marché pour nous confectionner d’incroyables sandwichs !
1.13 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/65/04/67-city-planner-rulebook.pdf
During the game players will do the following four phases in order: Rolling Dice, Passing a Card, Scoring All Cards, Turn End. Rolling Dice: When the game begins, the Starting Player (who then becomes the Active Player) places the seven City Dice Block cards in front of them in order: 1 through 7 (as designated by their City Block numbers).
1.30 Mo - In Englishpdf https://cdn.1j1ju.com/medias/c1/3f/60-candy-islands-regle.pdf
Chargez vos canons, matelots ! Les plus fameux pirates ont vogué vers les Candy Islands, assoiffés de richesses, de gloire et... de friandises. À coups de boulets de bonbon, remportez trésors et mercenaires pour devenir le plus grand capitaine de l’archipel. Feu à volonté et parés à l’abordage !
1.01 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/cd/d0/7a-pandoria-rulebook.pdf
For generations, the fertile Hiddenlands were shared by the peoples of the Five Realms. The Elves, Mages, Dwarves, Halflings and Humans lived peacefully with each other, though they increasingly engaged in fierce competition for the prosperity and glory of their respective nations.
341.19 Ko - In English 341.18 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/c7/b2/a4-the-towers-of-arkhanos-silver-lotus-order-rulebook.pdf
The magic ruins are attracting more and more people, and now a new magic school joins the party: The Purple Lotus Order answer the call of the king to help build the towers.
973.63 Ko - In Englishpdf https://cdn.1j1ju.com/medias/80/4b/11-ricochet-quand-satan-brouille-lecoute-regle.pdf
Ricochet est un jeu solo ou collaboratif de déduction et d’associations d’idées. 30 énigmes à résoudre vont vous plonger dans une histoire d’agents secrets loufoques.
355.11 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/21/3f/f7-targi-the-expansion-rulebook.pdf
The expansion of the tribe goes on in Targi: Die Erweiterung, an expansion for Targi. With water as a new element, the tribe has more flexibility in how it will extend itself. More specifically, in the game water functions like a joker, e.g., you can swap two water tokens for any one goods token. Many of the new tribe cards, which replace the set in the base game, allow players to choose to spend...
656.07 Ko - In English 1.25 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/61/af/df-sea-change-rulebook.pdf
The deck contains 80 Sea cards in five suits. The five suits are represented by different colours and icons. Each suit has one card of each value; a higher card beats a lower card of the same suit — high (15) to low (0).
485.33 Ko - In English 544.54 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/02/86/1b-merchants-cove-rulebook.pdf
Welcome ashore! Merchants Cove is a highly asymmetrical Eurogame where each player assumes the role of a different fantasy merchant with a unique shop. The merchants contend to sell their goods to the arriving adventurers at the cove’s piers—the most famous markets in the Five Realms. Each player uses their own set of role-specific components and gameplay mechanisms to produce their goods, increase...
8.26 Mo - In English 11.77 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6c/f2/13-merchants-cove-the-chronomancer.pdf
As Wiz Grey, the Chronomancer, you and your assistant, Humpty McHalf, are entrepreneurial time travelers. You’ve made a business out of revisiting history to bring back valuable relics and artifacts. But the machines are rickety! Oftentimes throughout the day—or was it yesterday?—you and Humpty just end up running around your workshop trying to configure the unstable time portals. If you let them...
1.29 Mo - In English 1.72 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/5c/fa/da-merchants-cove-the-peddler.pdf
As a brick-and-mortar merchant trying to make a living in Merchants Cove, there’s nothing more frustrating than a shady peddler rolling into town trying to steal your business. Here, you’ll be dealing with: Nozama, a traveling mercantile nuisance, whose counterfeit wares can easily fool most eyes.
853.24 Ko - In English 1.12 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f2/53/da-merchants-cove-the-innkeeper.pdf
As Mr. Nasty, the infamous innkeeper, you give customers a simple promise: a stiff drink, soft bed, and swift kick in the pants for those who start trouble. You won’t sell large goods at the piers like other merchants in town. Instead, you’ll offer room and board to tired adventurers after the markets close for the day.
1.11 Mo - In English 1.58 Mo - In French