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pdf https://cdn.1j1ju.com/medias/06/b9/2b-merchants-cove-the-secret-stash.pdf
Welcome to the Secret Stash! This box contains a treasure trove of goodies that will enhance your experience while visiting Merchants Cove. The content contained here is modular, meaning that you can mix and match different parts of it to suit the unique tastes of your gaming group. For those playing solo, there are also challenges to increase the difficulty of the basic solo mode, and scenarios which...
1.11 Mo - In English 1.82 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/72/7c/27-monster-bande-rulebook.pdf
The game works best if played in teams. It is up to the players if two or more teams are built. Describe and find the right monsters on the cards as fast as you can (hourglass!) as each monster seeks its twin. Exact details are helpful! But wait – it is not as easy as that, though!
866.54 Ko - In Englishpdf https://cdn.1j1ju.com/medias/75/7f/ed-animomix-rulebook.pdf
Principle of the game: One Animomix is made up of three parts: a head, a body and legs. There are two neck sizes and two hip sizes. So, pay attention because if you want your Animomix to pass, all three body parts have to match correctly!
132.97 Ko - In English 130.14 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/1b/58/8b-savana-rulebook.pdf
How to play: The youngest player leads by choosing a card from her hand and laying it in the centre of the table. Then, taking turns in a clockwise direction, the other players each lay down one of their cards.
79.30 Ko - In English 77.82 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/20/16/31-dune-ixians-tleilaxu-rulebook.pdf
This expansion is dedicated to everyone who has created or thought about creating new factions or other innovations for the DUNE board game. When we created DUNE, we followed some unspoken guidelines.
381.62 Ko - In Englishpdf https://cdn.1j1ju.com/medias/a0/52/a6-power-plants-rulebook.pdf
Every wizard in the neighborhood knows that the best spell components are grown fresh. Unfortunately, there is just one particular plot of fertile soil in the area that is the best for growing magical plants. Everyone agrees to “share” the garden, but you have a plan; your loyal team of Sprites will use the powers of the plants to infiltrate the garden as it grows, so that when everything is in full...
2.31 Mo - In Englishpdf https://cdn.1j1ju.com/medias/5e/6e/75-dexterity-jane-rulebook.pdf
DEXTERITY JANE is back in town. She saunters into the saloon and takes a seat at a gaming table. Seeking fame, several brave cowboys approach, daring to challenge her. The game begins, and instantly hands are flying, fingers flexing and relaxing at a frenetic pace. Onlookers prudently take a step back.
14.54 Mo - In English 14.58 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/00/db/97-les-mysteres-de-pekin-le-temple-des-fantomes-regle.pdf
Avant d’installer les piles, assure-toi que l’interrupteur du boîtier sonore et lumineux est en position OFF. Cette manipulation doit être effectuée par un adulte. 1. Dévisser le compartiment à piles. 2. Insérer 3 piles neuves de type AAA/LR03, de préférence alcalines, en respectant le sens de la polarité. 3. Revisser fermement le couvercle du compartiment. Ton boîtier sonore et lumineux est maintenant...
469.10 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/75/8d/e2-gezanke-auf-der-planke-regle.pdf
Les pirates partagent leur butin à parts égales… en général. Mais quand la mer est déchaînée et que l’ouragan déchire les sacs d’or volés, les pièces se mettent à rouler dans tous les recoins du pont. Celui qui réussira à les récupérer pourra alors se remplir les poches. Tout l’équipage se précipite donc sur les planches pourries et met les bouchées doubles pour récupérer les doublons. Tout le monde...
1.83 Mo - In German 1.83 Mo - In English 1.83 Mo - In French 1.83 Mo - In Italianpdf https://cdn.1j1ju.com/medias/80/7d/25-le-jeu-de-loie-de-cornebidouille-grand-format-regle.pdf
Être le premier joueur à arriver sur la dernière case du plateau (la soupe de Cornebidouille) en criant « Nan ! J’veux pas ! » Préparation du jeu : Disposer le plateau au milieu des joueurs et distribuer à chacun un pion « Pierre ». Placer les pions sur la case départ représentée par Cornebidouille qui tire la langue. Mélanger les cartes « Lianes » et faire une pioche.
703.04 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/db/da/f5-le-jeu-des-trois-brigands-regle.pdf
Disposer le plateau au milieu des joueurs. Chacun pose devant lui son collecteur de pièces. Mélanger les cartes « Attaque ! ». Distribuer 5 cartes « Attaque ! » à chaque joueur. Le reste constitue la pioche. Mélanger les cartes « Butin ». Poser 3 cartes « Butin », face cachée, sur les 3 cases du plateau prévues à cet effet. Le reste constitue une seconde pioche.
489.07 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/83/d6/eb-detective-city-of-angels-rulebook.pdf
In this city, not many days go by without a low-life, half-wit gettin’ conned or some dame gettin’ iced. Can’t be no angels without a few folks shufflin’ off their mortal coil, now can there? Look, I ain’t saying the place couldn’t use a bit of cleanin’ up... you’ll get no lip from me on that one. But if you want to get ahead in this town, bein’ squeaky clean ain’t gonna cut it. You’ll have to get...
5.69 Mo - In English 2.21 Mo - In French