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pdf https://cdn.1j1ju.com/medias/95/11/a0-highland-clans-rulebook.pdf
The Highlands - wide, rough country and brave fellows, who can toss rocks and whole tree trunks. There is no doubt that we are in Scotland, where each proud clan needs not only an unwavering fortress, but is also of the opinion that the fattest cows can always be found on their neighbors' lands. In the struggle for status and prestige, no one is spared because everyone would like to win the game as...
88.11 Ko - In English 279.81 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/a2/41/a8-kingdom-builder-marshlands-rulebook.pdf
The third Kingdom Builder expansion: Marshlands posts new challenges for the players. New bonus actions, that players acquire, once they take two of the same location tile, give them even more possibilities to shape their Kingdom the way they want. The swamps, a new terrain hold more ways to place your settlements once you draw the new terrain cards. Six Kingdom Builder cards make the chase for Gold...
720.43 Ko - In English 2.24 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d6/21/d9-lancaster-big-box-rulebook.pdf
In the year of 1413 - the new King of England, Henry V of Lancaster, pursues ambitious plans: the unification of England and the conquest of the French Crown! Each player is the leader of their own aspiring noble family. Who will become a true supporter of the young King and thus the most powerful Lord of their time?
8.96 Mo - In English 9.00 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/44/51/a9-escape-zombie-city-expansion-1-the-survivor-chronicles-rulebook.pdf
Zombies are everywhere … so now some special individuals are needed to make a stand against these hordes. Take your chances as a tough policeman, a clever nerd, or a fearless grandma, and use your unique skills to subdue the zombie apocalypse. To keep this from being a walk in the park, you’ll face an array of challenges on your way out of the city.
3.90 Mo - In English 3.89 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ab/b2/bf-escape-the-curse-of-the-temple-expansion-1-illusions-rulebook.pdf
The expansion 1 contains components for a 6th adventurer, a new curse card, a new treasure tile, and two new game modules: Module 3: Illusion chambers. Module 4: Special chambers. Each module can be used individually or combined with any or all of the other modules, providing numerous ways to play, explore and escape. Create your own adventure and get going!
1.39 Mo - In English 1.38 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d1/77/0f-escape-the-curse-of-the-temple-expansion-2-quest-rulebook.pdf
This expansion contains 2 new modules: Module 5: Quest chambers. Module 6: Characters. You may use these modules individually, together, or in any combination with other modules for “Escape”, whether from the basic game, the “Illusions” expansion, or elsewhere. Compose your own adventure, then start exploring!
3.05 Mo - In English 3.05 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d2/d0/a8-escape-the-curse-of-the-temple-expansion-3-traps-rulebook.pdf
Escape: Traps is the third expansion for Escape: The Curse of the Temple, and like the previous Illusions and Quests expansions, Traps contains two modules that can be used individually or in combination with other expansions for the game. Trap Chambers andTime Chambers.
1.72 Mo - In English 1.78 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/fd/36/00-fresco-expansion-modules-4-5-and-6-rulebook.pdf
In this rulebook, you will find the rules for the expansion modules 4, 5, and 6. Only rules changes and amendments are explained here. The players should be familiar with the rules of the basic game, which remain unchanged by and large. These modules can be played only in combination with the basic game.
1.08 Mo - In English 2.71 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/91/14/3d-fresco-expansion-module-7-the-scrolls-rulebook.pdf
The bishop presents the painters with some extraordinary scrolls. With the help of these chronicles of the elder masters, the players now can restore the fresco according to his fancies and earn extra victory points.
241.18 Ko - In English 273.58 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/9a/25/21-legends-of-andor-the-star-shield-rulebook.pdf
An exuberant celebration followed the defeat of the dragon. Men and women danced in the streets and children laughed and sang. The final battle had cost the people dearly. But now it was time to celebrate! Prince Thorald named the heroes honorary princes and princesses of Andor…
2.40 Mo - In English 797.39 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/5f/83/50-legends-of-andor-journey-to-the-north-rulebook.pdf
Carefully remove all the pieces from the 6 die-cut boards. Insert the 38 game figures into their plastic holders. Make sure the colored bar at the bottom of the figure matches the color of the holder. Get all the figures ready next to the game board along with the other pieces.
1.53 Mo - In English 1.15 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/09/84/98-legends-of-andor-new-heroes-rulebook.pdf
The heroes’ colored time markers will not be used. Instead, place the 4 black wooden disks in the sunrise box and use them as neutral time markers. Also get the sunrise token ready.
1.47 Mo - In English 1.07 Mo - In French