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Le Havre: The Inland Port Rulebook

pdf https://cdn.1j1ju.com/medias/86/02/60-le-havre-the-inland-port-rulebook.pdf

Le Havre: It is now time to build the city’s inland port. The players build and use 31 different buildings while growing their supplies of the 4 types of goods in order to be the richest player at the end of the game.

1.37 Mo - In English 508.25 Ko - In French

Santa Cruz Rulebook

pdf https://cdn.1j1ju.com/medias/0b/1b/ce-santa-cruz-rulebook.pdf

Santa Cruz is being settled. In 2 independent rounds the players build houses, churches and lighthouses, tap available resources and collect points. The player with the most points at the end of the 2nd round will be the winner.

1.08 Mo - In English 956.23 Ko - In French

The Isle of Pan Rulebook

pdf https://cdn.1j1ju.com/medias/b5/c9/a8-the-isle-of-pan-rulebook.pdf

Put them face down in a pile and place the first 3 face up. Each tile is composed of three spaces (hexagons), each one representing a Domain: Mountain (grey spaces), Desert (yellow spaces), Plain (green spaces), Lake (blue spaces). Some are filled with strange clouds of smoke: those are Magical Portals enabling fastest travels.

3.51 Mo - In English 3.51 Mo - In French

GrandBois Rulebook

pdf https://cdn.1j1ju.com/medias/5c/ac/42-grandbois-rulebook.pdf

his is a special day in the Grandbois Forest. As happens every century, the thousand-year-old chestnut trees produce a special harvest: golden chestnuts! Each forest clan will compete to get their hands on this precious harvest. Everyone is in the starting blocks: toads croaking, rabbits squealing, foxes barking, raccoons chittering, and lizards…

4.28 Mo - In English

Catan Histories: Struggle for Rome Rulebook

pdf https://cdn.1j1ju.com/medias/48/84/78-catan-histories-struggle-for-rome-rulebook.pdf

The board shows the provinces and important Roman cities of the Western Roman Empire. There are a total of 5 provinces: Germania, Gallia, Hispania, Italia Superus and Italia Inferus. Cities are fortified with 2, 3, 4 or 5 (in the case of Rome) towers. All cities in a province are the same color.

1.22 Mo - In English 491.10 Ko - In French

Pantheon Rulebook

pdf https://cdn.1j1ju.com/medias/29/b1/c8-pantheon-rulebook.pdf

The players score Victory Points by collecting the favors of gods and half gods of the Pantheon and building Columns (why build monuments when nothing more than columns will stand the test of time?). The player with the most VP wins the game.

982.48 Ko - In English 1.91 Mo - In French

Pelican Cove Rulebook

pdf https://cdn.1j1ju.com/medias/2d/33/f6-pelican-cove-rulebook.pdf

Game idea and aim of the game: At night while everyone is asleep, the animals of Australia are transformed in to dream birds that flutter in a wild dance around the sacred mountain Uluru. Each of the eight different birds has a very special dream of what they would like to do. Players try to help each bird fulfill their particular dream to make them happy because birds with unfulfilled dreams will...

196.86 Ko - In English 117.28 Ko - In French

Power Grid: Russia & Japan Rulebook

pdf https://cdn.1j1ju.com/medias/ac/91/56-power-grid-russia-japan-rulebook.pdf

The market for power plants is restricted in Russia. Additionally, the standard rules for exchanging out of date power plants are changed, forcing the leading players to completely rethink their strategies.

695.31 Ko - In English 48.27 Ko - In French

Power Grid: The New Power Plant Cards Rulebook

pdf https://cdn.1j1ju.com/medias/b0/c9/53-power-grid-the-new-power-plant-cards-rulebook.pdf

The basic rules for Power Grid are the same. In the following, only the changes and characteristics of the power plant cards are explained. We have added a payment summary card, so that every player in 6 player games will have one. The play order summary was not included, because all cards were printed language neutral.

136.86 Ko - In English

Power Grid: The Stock Companies Rulebook

pdf https://cdn.1j1ju.com/medias/e7/37/94-power-grid-the-stock-companies-rulebook.pdf

The expansion The Stock Companies can only be played with a copy of Power Grid (Rio Grande Games, 2004) or a copy of Power Grid deluxe (Rio Grande Games, 2014). The rules of Power Grid and Power Grid deluxe remain the same, except for the following modifications and special features of this expansion.

1.03 Mo - In English

Dominant Species Rulebook

pdf https://cdn.1j1ju.com/medias/5b/b9/55-dominant-species-rulebook.pdf

Dominant Species is a game that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth.

2.97 Mo - In English 2.70 Mo - In French

Havana Rulebook

pdf https://cdn.1j1ju.com/medias/e8/c3/5b-havana-rulebook.pdf

Havana is a tactical game for 2-4 players by Reinhard Staupe that inspired by its easy entry, the constantly changing order of players and countless courses of action. The order of players is determined by the value of the laid-out cards. Would you rather have a siesta and rest for a while or buy some building materials at the black market?

371.20 Ko - In English 346.64 Ko - In French

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