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SOS Titanic Rulebook

pdf https://cdn.1j1ju.com/medias/32/ed/59-sos-titanic-rulebook.pdf

April 14, 1912 - 11:40 pm - North Atlantic - The Titanic collided with an iceberg. Immediately, the water rushed into the holds and the boat quickly took a worrying list, leaving little hope for the final outcome. Alone, or in cooperation with other crew members, be organized and timely, and try to save as many passengers as possible! Time is running out....

7.46 Mo - In English 7.45 Mo - In French

Wangdo Rulebook

pdf https://cdn.1j1ju.com/medias/68/e9/86-wangdo-rulebook.pdf

A long long time ago, before the age of Humans, there were four bear clans who helped the King reign over Northeast Asia. The time has now come for the old King to decide who will be heir to the throne. The clans send their princes to the world to acquire all the qualifications needed to be the next king.

5.78 Mo - In English

Yum Yum Island Règle

pdf https://cdn.1j1ju.com/medias/1d/9a/cc-yum-yum-island-regle.pdf

Yum Yum Island est un jeu coopératif dans lequel vous devez nourrir les animaux de l'île en larguant des jetons Nourriture dans leur gueule… mais sans rien voir ! Une fois qu’un animal est complètement nourri, il est sauvé. La partie est gagnée si tous les animaux sont sauvés avant que le gosier du géant soit plein !

3.31 Mo - In French

Panic Diner Règle Multilingue

pdf https://cdn.1j1ju.com/medias/8d/42/e5-panic-diner-regle.pdf

Et c’est parti pour une semaine de folie au Diner ! Tous ensemble, vous allez tâcher de compléter les commandes de vos clients tout en respectant le défi du jour. Attention ! N’oubliez pas de faire la vaisselle pour éviter tout débordement.

1.25 Mo - In English 1.25 Mo - In French

Neuroshima Hex ! The Dancer Rulebook

pdf https://cdn.1j1ju.com/medias/1a/f0/15-neuroshima-hex-the-dancer-rulebook.pdf

The Moloch attack on Outpost’s laboratories had unforeseen consequences: the damage to the facility set three strange creatures free. They are the product of a secret genetic research project, code name “Dancer”. Now, half-mad and with no control over their instincts, the creatures begin their fight for survival in the post-apocalyptic wasteland.

552.92 Ko - In English

Atlandice Rulebook

pdf https://cdn.1j1ju.com/medias/a6/21/a9-atlandice-rulebook.pdf

Visit Atlantis areas using the open gates. Use the infrastructures of the city to your advantage in order to get as many resources as you can. Keep an eye on the Districts, emptying themselves of their resources, and on the clock, as it shows how much time is left before the end of the game.

2.02 Mo - In English 2.02 Mo - In French

Clank!: The Mummy's Curse Rulebook

pdf https://cdn.1j1ju.com/medias/cc/5f/8d-clank-the-mummys-curse-rulebook.pdf

Untold riches await you inside the pyramids of the Ancients—but they are well protected. An undying Mummy guardian spreads a vile curse to those who would rob its tomb. And, inevitably, the treasure has attracted a dragon. Can you escape the fearsome Croxobek?

495.53 Ko - In English

Clank!: Sunken Treasures Rulebook

pdf https://cdn.1j1ju.com/medias/25/15/96-clank-sunken-treasures-rulebook.pdf

The challenge to prove your thieving skills has moved to new environments. You’d better know how to swim, as several rooms you’ll face have been completely flooded with water. Plus, of course, there’s always an angry dragon to avoid...

279.73 Ko - In English

Antike Rulebook

pdf https://cdn.1j1ju.com/medias/13/7d/54-antike-rulebook.pdf

Ancient nations found cities, erect temples, sail the seas, do battle, and make scientific progress. Their legions and galleys open new regions for settlement, and defend against the enemy. For action in two different ancient operational theaters, players choose a nation from among the Greeks, Romans, Germanic tribes, Phoenicians, Carthaginians, Persians, Arabs, Egyptians and Babylonians.

825.36 Ko - In English 571.48 Ko - In French

Antike II Rulebook

pdf https://cdn.1j1ju.com/medias/89/f8/27-antike-ii-rulebook.pdf

All of a nation’s military units (legions or galleys) may move to other regions on the board. The units may move in any order. Red borders can be crossed only by legions, and blue borders only by galleys. Combined borders with both red and blue lines may be crossed by both types of units. If a nation owns the Know-How STRATA (Streets), its legions may cross up to two red borders per turn.

8.16 Mo - In English 254.70 Ko - In French

Antike Duellum Rulebook

pdf https://cdn.1j1ju.com/medias/2d/a3/b2-antike-duellum-rulebook.pdf

Two mighty, ancient empires sail the seas, found new cities, erect glorious temples, and develop new technologies. However territories and resources are limited, and soon peaceful coexistence threatens to change to military conflict. Who can best manage their state affairs? Who can benefit their people most when engaging the vagaries of fate?

4.26 Mo - In English 9.21 Mo - In French

Can't Stop Rulebook

pdf https://cdn.1j1ju.com/medias/d8/88/07-cant-stop-rulebook.pdf

The goal of this game is to “claim” three of the game board’s numbered columns. You claim a column if you can move one of your cubes from the bottom of that column to the top, according to the rules of the game. As soon as any player claims three columns, they win the game.

27.60 Ko - In English 123.87 Ko - In French

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