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Ghost Stories Rulebook

pdf https://cdn.1j1ju.com/medias/78/82/21-ghost-stories-rulebook.pdf

Many fell, putting an end to the reign of terror of Wu-Feng, Lord of the Nine Hells. The funerary urn housing his ashes was buried in the cemetery of a village in the Middle Empire. Years have elapsed, and the cursed legacy has been forgotten by the living.

587.51 Ko - In English 618.98 Ko - In French

Ghost Stories: White Moon Rulebook

pdf https://cdn.1j1ju.com/medias/bb/5e/83-ghost-stories-white-moon-rulebook.pdf

The sun sets once more on the village hiding the cursed ashes of Wu-Feng. This night will not be like the others: unmoving, the white moon bathes darkness with its unsettling paleness.

662.67 Ko - In English 673.69 Ko - In French

The Werewolves of Miller's Hollow Rulebook

pdf https://cdn.1j1ju.com/medias/af/08/f4-the-werewolves-of-millers-hollow-rulebook.pdf

Deep in the American countryside, the little town of Millers Hollow has recently been infiltrated by Werewolves.

1.69 Mo - In English 1.49 Mo - In French

Mysterium Rulebook

pdf https://cdn.1j1ju.com/medias/ae/89/37-mysterium-rulebook.pdf

You have dared to cross the threshold of the haunted Mysterium Manor… How very brave! Settle in around the table, open your mind and awaken your sixth sense as you prepare for an extraordinary séance with the aim of laying a stranded soul to rest…

6.65 Mo - In English 6.66 Mo - In French

Colt Express Rulebook

pdf https://cdn.1j1ju.com/medias/f6/e9/06-colt-express-rulebook.pdf

11th of July, 1899: 10 A.M. The Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, the sound of rapid footsteps is heard, coming from overhead; and then, gunshots. Heavily armed bandits are mercilessly robbing honest citizens of their wallets and jewellery! Will the bandits be able to keep a cool head and dodge bullets?

9.42 Mo - In English 2.23 Mo - In French

Dice Forge Rulebook

pdf https://cdn.1j1ju.com/medias/9a/b4/2f-dice-forge-rulebook.pdf

Players are heroes competing to gain the most Glory Points . During the game, players roll their dice to gain Gold , Sun Shards , and Moon Shards , that they can spend to.

2.18 Mo - In English 2.12 Mo - In French

Time Bomb Rulebook

pdf https://cdn.1j1ju.com/medias/ff/29/72-time-bomb-rulebook.pdf

London, 1890. Big Ben sits proudly atop Elizabeth Tower, the sound of its first toll echoing through the streets of the grand Victorian city. Passers-by are quietly enjoying the sunshine while strolling casually.

320.85 Ko - In English 3.03 Mo - In French

6 nimmt! Rulebook

pdf https://cdn.1j1ju.com/medias/c6/c2/f9-6-nimmt-rulebook.pdf

The aim of the game is not to get any cards. Each card you have to pick up will cost you a minus point per bullhead shown on it. The player who has the fewest bullheads at the end wins the game.

2.50 Mo - In English 742.10 Ko - In French

Concept Rulebook

pdf https://cdn.1j1ju.com/medias/35/7a/56-concept-rulebook.pdf

In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together, they place pieces judiciously on the available icons on the game board.

3.98 Mo - In English 3.96 Mo - In French

City of Horror Rulebook

pdf https://cdn.1j1ju.com/medias/4f/3a/62-city-of-horror-rulebook.pdf

It might only have been a month since the dead have started coming back, but it feels like it’s been a century. At first, it didn’t affect us much. We managed to control the epidemic. An antidote was even found. But there’s never enough of it to go around. And there are always more deaths…

5.49 Mo - In English 5.37 Mo - In French

Terror in Meeple City Rulebook

pdf https://cdn.1j1ju.com/medias/29/71/c1-terror-in-meeple-city-rulebook.pdf

You arrive in Meeple City as a gigantic, famished, scaly-skinned Monster! Your goal: Dig your claws and dirty paws into the asphalt, destroy buildings, and devour innocent Meeples – in short: sow terror while having fun. The Monster who has caused the most damage after the carnage finally ends wins the game.

2.64 Mo - In English 2.65 Mo - In French

You Robot Règle

pdf https://cdn.1j1ju.com/medias/df/a0/e4-you-robot-regle.pdf

Le joueur "savant fou" pioche une carte posture et doit guider le joueur "robot" partenaire en tapotant sur des cartes de "télécommande" afin de lui faire atteindre la posture imposée avant les équipes adverses.

368.98 Ko - In French

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