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Chronicle Rulebook

pdf https://cdn.1j1ju.com/medias/c6/59/80-chronicle-rulebook.pdf

Before us, we have a book. In the book, we find the history of an unnamed land. The book tells tales of attacks from fearsome creatures, stories of political intrigues, natural catastrophes and the royal succession…

110.57 Ko - In English 544.40 Ko - In French

Enigma Rulebook

pdf https://cdn.1j1ju.com/medias/7f/e3/81-enigma-rulebook.pdf

ENIGMA is a mysterious world that presents you with fantastic puzzles. Futuristic conduit systems, three-dimensional constructs, and daring balancing acts are waiting to be decoded by you. Through the power of your creative energy, you shed light on the mechanical shadow world frozen in space. The power cells that you bring to light allow you to discover what secrets are actually hidden behind ENIGMA’s...

412.29 Ko - In English 909.85 Ko - In French

Helios Rulebook

pdf https://cdn.1j1ju.com/medias/5e/d4/5e-helios-rulebook.pdf

On the plateau of a distant world, an exciting competition is underway: Which inhabitant of this world can advance its culture forward the fastest, gaining fame and a place in the history books? Players take on the roles of high priests in this world, and will build up their lands little by little, expand their city, build temples, and pray to Ahau, the Sun God, that he may be merciful to them. Who...

6.92 Mo - In English 7.14 Mo - In French

Knit Wit Rulebook

pdf https://cdn.1j1ju.com/medias/fb/74/72-knit-wit-rulebook.pdf

Each game is divided up into 3 steps: Knit, Answer, and Score. During the Knit step, you’ll place loops, word tags, and spools to create a design. During the Answer step, you’ll try to come up with one answer for each spool in the design.

481.37 Ko - In English 1.14 Mo - In French

Monster My Neighbor Rulebook

pdf https://cdn.1j1ju.com/medias/fb/ba/46-monster-my-neighbor-rulebook.pdf

One player is the monster, others may be hunters. How can you tell who is who? As the cards keep getting exchanged, the identity of the monster remains vague. In one turn you can be a hunter trying to capture the monster and in the next moment you might become the monster escaping the hunters!

412.78 Ko - In English 632.83 Ko - In French

Skyliners Rulebook

pdf https://cdn.1j1ju.com/medias/d1/1c/d1-skyliners-rulebook.pdf

Some changes are required for playing with 2 or 3 players (see page 12). In order to introduce you the basic rules of Skyliners, we've devised an introductory game for you to enjoy. For now, just read to the end of page 9, where you will find another image of the boy on the right. The rules found after that boy aren’t needed to play the introductory game. In addition, any text following a stop sign...

2.53 Mo - In English 3.98 Mo - In French

Terra Mystica Rulebook

pdf https://cdn.1j1ju.com/medias/9c/2c/c8-terra-mystica-rulebook.pdf

The conference of the Council of Elders had been interrupted by a deafening turmoil. “The Witches! The Witches!” a young voice was shouting, and fists were knocking on the door of the assembly hall at which the ancestors of the Chaos Magicians had met.

3.22 Mo - In English 6.25 Mo - In French

Terra Mystica: Fire & Ice Rulebook

pdf https://cdn.1j1ju.com/medias/cd/e5/c5-terra-mystica-fire-ice-rulebook.pdf

The peoples of Terra Mystica have been witnesses to many great changes throughout the land. After all, the fact that the landscape all around them is ever-changing is part of their daily life, and more often than not, they are responsible for that change. But the rumble caused by the volcanoes and the glaciers that transform regions into icy plains... That is something new to them.

1.69 Mo - In English 3.42 Mo - In French

Tichu Rulebook

pdf https://cdn.1j1ju.com/medias/f4/75/98-tichu-rulebook.pdf

The cards, with their four suits (Jade, Swords, Pagodas, Stars), each of 13 values, correspond to a “normal” bridge deck. The ace is the highest in each suit and the 2 is the lowest. The 10 ranks between the 9 and the jack, as in most card games. Four extra cards expand the deck to 56 cards: the Dragon, the Phoenix, the Hound, and the Hemp-Sparrow (or Mah Jong).

75.95 Ko - In English 880.70 Ko - In French

Vikings Rulebook

pdf https://cdn.1j1ju.com/medias/c7/c0/01-vikings-rulebook.pdf

The players lead small groups of vikings to explore the islands near their homeland. Once discovered, craftsmen and nobles settle the islands to make their homes. To protect these newly discovered islands from attacks, players can station viking warriors between their new islands and the approaching ships, which can also add to their fame and gold. After 6 rounds the most successful leader wins!

1.95 Mo - In English 3.76 Mo - In French

Potion Explosion Rulebook

pdf https://cdn.1j1ju.com/medias/07/65/3f-potion-explosion-rulebook.pdf

Dear students, It’s that time of the year. Your last year at the Horribilorum Sorcery Academy for Witty Witches and Wizards is almost over, and it’s time for the final exams! As always, the rules are the same: Take the Ingredients from the Dispenser in the Potions Lab to complete your Potions. Keep in mind that the explosions you may trigger can be useful! The use of Potions you brew during this exam...

4.20 Mo - In English 2.70 Mo - In French

Potion Explosion: The Fifth Ingredient Rulebook

pdf https://cdn.1j1ju.com/medias/3c/46/2a-potion-explosion-the-fifth-ingredient-rulebook.pdf

In addition to the new Potion tiles that you can use along with the ones from the base game (see page 4), this Expansion also introduces some new game mechanics. The Scolding tokens and Reward tokens (see page 2) offer you new ways to gain bonus or penalty points.

1.14 Mo - In English 947.02 Ko - In French

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