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pdf https://cdn.1j1ju.com/medias/ff/4f/5d-a-thiefs-fortune-rulebook.pdf
You are a thief, always on the lookout for the next target to hit. You decide to sneak into the Royal Palace, break in its treasure room, and look for the mythical treasures rumored to be hidden there. Among piles of gold, emeralds, and precious jewelry, you stumble upon a chest containing a mysterious hourglass. As soon as you touch it, you are filled with mystical energy and realize its true power:...
5.29 Mo - In Englishpdf https://cdn.1j1ju.com/medias/17/d7/70-glen-more-ii-chronicles-rulebook.pdf
In Glen More II: Chronicles, each player is the clan leader of a Scottish clan from the early medieval ages until the 19th century, looking to expand their territory and wealth. The success of your clan depends on your ability to make the right decision at the right time - by growing barley for whisky production, by selling your goods on the various markets, by befriending clans in the scottish Highlands,...
3.84 Mo - In English 6.71 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/4f/53/e1-keyforge-rulebook.pdf
The worlds will collide with the third deck set for KeyForge! In this breathtaking game where no two decks are the same, two players compete to forge keys that will allow them to open the hidden vaults of the Crucible. With countless combinations of creatures, artifacts and actions, each deck is truly unique, making each confrontation different. Two new houses are entering the competition!
11.02 Mo - In English 3.93 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/37/9b/f1-boss-quest-regle.pdf
Vous avez entre les mains une version spéciale de Boss Quest. Nous avons en effet lancé le jeu en financement participatif sur le site ulule.com, et le succès de la campagne nous a permis d’ajouter de nombreux bonus, dont les extensions, un matériel de meilleure qualité et certaines cartes en plus. Merci à tous nos contributeurs qui ont rendu cela possible!
2.13 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/12/f6/c1-terrors-of-london-rulebook.pdf
In Terrors of London, players assume the roles of powerful characters called overlords. Each overlord represents one of the four factions: Undead, Beast, Mortal, and Spirit. Each player receives a starting deck of cards that represent their power at the start of the game. During each turn, players buy new cards to improve their decks while battling other overlords.
5.23 Mo - In English 5.34 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b1/55/21-lucky-dice-rulebook.pdf
On your coasters, get set, go! Things are getting lively at the Golden Dice Inn. Players are moving dice fast and furious style between the cardboard coasters. With a little of luck, some speed, and an eye on the playing field, you can get rid of your dice first, win the round, and maybe win the game.
2.45 Mo - In English 2.45 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/4d/d4/1e-gold-river-rulebook.pdf
Players are adventurers during the Gold Rush. They seek to acquire the mining claims from the auctions, and hope that Lady Luck —or the dice— will be on their side to help them strike gold! The richest player at the end of the game wins!
6.25 Mo - In Englishpdf https://cdn.1j1ju.com/medias/c4/3f/d3-mezo-rulebook.pdf
Mezo is an innovative zone control game for 2-4 players inspired by Mayan mythology. You will control a powerful god and his tribe of followers. These tribes will fight for domination, build stepped pyramids and make sacrifices in the name of their god. Mezo, which offers massive divine miniatures, each with very asymmetrical strategies, as well as many ways to win, is a unique interpretation of its...
13.13 Mo - In English 1.08 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/de/7c/26-hedgehog-roll-rulebook.pdf
In this game you’ll be helping your hedgehog reach his house by rolling a fuzzy ball and collecting such forest goodies as mushrooms, leaves and apples. Choose the path wisely, use your dexterity skills and add just a little bit of luck in order to get home as fast as possible.
1.06 Mo - In English 711.40 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/5e/36/c2-red7-rulebook.pdf
The deck consists of 49 cards numbered 1-7, in each of the seven rainbow colors. A 7 is always higher than a 6, but a Red 6 is higher than an Orange 6, and so on down the color spectrum (Red, Orange, Yellow, Green, Blue, Indigo, Violet).
1.23 Mo - In English 1.34 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/65/4d/f0-encore-rulebook.pdf
Players earn points by being the fi rst to check off all boxes in a column, and all boxes of the same color. Players pick a combination of a Color die and a Number die, and check the respective boxes. Only boxes connected to other boxes can be checked. Make sure to complete columns before other players do! The fi rst to complete a column earns more points than those who complete them later. In addition...
514.54 Ko - In English 2.62 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c4/78/71-mosquito-show-rulebook.pdf
In the jungle, the mighty jungle, two teams are in search of food; each team consists of a Chameleon and a Toucan. Both teams are looking for small Mosquitoes that can be found near water spaces. Golden Mosquitoes are particularly prized for their intense flavor.
3.64 Mo - In English 5.96 Mo - In French