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Dune Rulebook

pdf https://cdn.1j1ju.com/medias/37/57/71-dune-rulebook.pdf

Frank Herbert’s classic science fiction novel Dune will live for generations as a masterpiece of creative imagination. In this game, you can bring to life the alien planet and the swirling intrigues of all the book’s major characters.

1.87 Mo - In English 223.14 Ko - In French

My Funny Dinos Rulebook

pdf https://cdn.1j1ju.com/medias/b6/65/5e-my-funny-dinos-rulebook.pdf

An enormous amount of dinosaur fossils has been found. Excavation experts from all over the world gathered to excavate dinosaur fossils. Can we find and restore dinosaur fossils then become the best diggers? But be careful! If we rush or excavate too aggressively,the unstable excavation site may collapse!

4.57 Mo - In English 3.15 Mo - In French

Prehistories Rulebook

pdf https://cdn.1j1ju.com/medias/e5/d5/d1-prehistories-rulebook.pdf

Each player takes a cave, 12 Hunter cards and 8 Totem tokens of one color, and a player aid card. Each player shuffles their Hunter cards and creates a stack next to their cave. Then, they draw 3 cards as their starting hand, which they can look at, without showing them to the other players.

6.34 Mo - In English 6.34 Mo - In French

Rocketmen Rulebook

pdf https://cdn.1j1ju.com/medias/4e/e6/f8-rocketmen-rulebook.pdf

Immerse yourself in a fast-paced race to the final frontier – space. A deck-building confrontation of swift decisionmaking and tactical choices – Rocketmen gives you the feel of taking a front seat in a technologically wonderful spectacle of space exploration. It’s up to your predictive abilities and resource management skills to determine what kind of endeavor will be most suitable for paving the...

4.48 Mo - In English 3.51 Mo - In French

Successors Rulebook

pdf https://cdn.1j1ju.com/medias/55/81/2e-successors-rulebook.pdf

When Alexander the Great died in 323 BC, he left no clear heir to the immense empire he had conquered. It was not long after his death that the Macedonian generals began to war amongst themselves over who would be either regent or most legitimate defender of Alexander’s empire. By 305 BC, they had given up on that endeavor and began to carve out their own kingdoms.

7.61 Mo - In English

Destinies Rulebook

pdf https://cdn.1j1ju.com/medias/3c/34/8c-time-of-legends-destinies-rulebook.pdf

The Destinies system offers a fully story-driven, app-supported, RPG-like board game experience, without the need for a game master. Each scenario depicts a part of a vivid world, full of dark stories, epic NPCs and mysteries to solve. Each player takes the role of a hero on a quest to fulfill their destiny. Each destiny is a final goal of the character and has at least two, completely different paths...

4.63 Mo - In English 4.80 Mo - In French

Egizia Rulebook

pdf https://cdn.1j1ju.com/medias/61/11/b1-egizia-rulebook.pdf

Egizia lasts for 5 rounds. In each round, the players can increase the strength of their construction crews, add new quarries or fi elds, take Nile and sphinx cards, and cooperate in the building of king‘s graves, obelisks, pyramids, and temples. The goal is to collect points. Players can earn points immediately for building and points at the end of the game from the sphinx cards.

6.42 Mo - In English 2.86 Mo - In French

Kingdom Rush: Rift in Time Rulebook

pdf https://cdn.1j1ju.com/medias/51/d6/1b-kingdom-rush-rift-in-time-rulebook.pdf

Welcome to Kingdom Rush: Rift in Time, where you and your allies must work together to fend off the furious onslaught of the mysterious Time Mage. Command Heroes and build Towers to defend the realm by placing polyomino pieces to attack your enemies and deploying soldiers to hold back the ever-advancing horde.

6.44 Mo - In English 14.41 Mo - In French

Key Flow Rulebook

pdf https://cdn.1j1ju.com/medias/c7/6d/fc-key-flow-rulebook.pdf

At the start of the game, a player’s village consists of just their home card. Each player is then dealt a number of winter cards (which they keep until winter) and a hand of spring cards. Players then choose one of their spring cards and pass the remaining cards to the player on their left. This process is repeated until all spring cards have been chosen.

3.02 Mo - In English 3.04 Mo - In French

Key to the City: London Rulebook

pdf https://cdn.1j1ju.com/medias/f5/4b/1d-key-to-the-city-london-rulebook.pdf

Key to the City – London is a game for 2 to 6 players. Each player aims to develop their own London borough based around their home tile, using the large hexagonal location tiles. Each location tile gives victory points and may generate resources (connectors which connect two location tiles and skill tiles). Connectors and skill tiles can be used to upgrade location tiles for additional victory points...

1.58 Mo - In English 1.54 Mo - In French

China Rulebook

pdf https://cdn.1j1ju.com/medias/dc/89/ca-china-rulebook.pdf

200 B.C. - China is in the middle of a time of unrest and political instability and stands on the brink of a change in power. The Emperor’s power has been weakened by the increasing influence wielded by power-hungry regional rulers. The constant battles boil down to one fact: to become the new Emperor. By playing out cards, players erect governing houses and send emissaries to the regional courts....

619.88 Ko - In English 2.19 Mo - In French

Silver Rulebook

pdf https://cdn.1j1ju.com/medias/31/49/27-silver-rulebook.pdf

Your village has been overrun by savage werewolves, which are represented by the number on each of the cards that make up your village. To get rid of these fanged fiends faster than the neighboring villages, use your residents' special abilities and your powerful secret weapon: a silver amulet.

1.36 Mo - In English

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