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pdf https://cdn.1j1ju.com/medias/23/91/f5-rome-roll-rulebook.pdf
Ancient Rome: A great city that was almost completely destroyed by a great fire in 64 AD. Each player takes on the role of an influential figure in the recovering city, attempting to rebuild the city, reinforce the empire’s presence in the surrounding regions, and increase their own influence.
1.67 Mo - In English 3.11 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/e3/65/0e-coloma-rulebook.pdf
Coloma is the town where an unexpected event happened that shaped the history of the Western Frontier. In the winter of 1848 a man building a sawmill on the South Fork of the American River spotted some bright nuggets in the tailrace waters below. Sure enough, it was gold! Though he tried to keep his discovery a secret, word quickly spread, triggering the California Gold Rush of ‘49.
4.88 Mo - In English 8.44 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/13/2d/87-flick-of-faith-rulebook.pdf
Flick of Faith is a flicking area control game in which players take the roles of various gods. Their goal is to set Laws of the land, flick Prophets (discs) onto Islands, and to convert the most locals (represented by Victory Points). The god with the most Victory Points is declared the winner.
1.07 Mo - In Englishpdf https://cdn.1j1ju.com/medias/89/88/9b-ecos-first-continent-rulebook.pdf
What if the formation of Earth had gone differently? In Ecos™ players are forces of nature, creating the planet together but with competing visions of its grandeur. You will have the chance to mold and create a part of the world similar, but different, to the one we know. Which landscapes, habitats, and species thrive will be up to you.
2.34 Mo - In Englishpdf https://cdn.1j1ju.com/medias/a4/b5/4b-the-loop-rulebook.pdf
Welcome to this group reading of the Rules and procedures for new Time Agents. My name is Mario Von Time, a.k.a Mr Time, and I will be your D.I (Designated Instructor). You will find more details on the Agency and Dr Foo in your Operational Booklet, but here’s the long and short of it: The evil Dr Foo has built a terrrrible time machine to become master of the universe.
9.15 Mo - In English 10.07 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/36/54/62-time-stories-revolution-a-midsummer-night-rulebook.pdf
You are a temporal agent of TIME, an organization that serves humanity by regulating time travel. If you fail to preserve the continuity of the time line, humanity could face extinction. TIME sends its agents through time by using receptacles. Separated from their physical bodies, the agents take over the body, memory, and knowledge of individuals living in the time period they are sent to. This method...
2.27 Mo - In English 5.14 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/11/96/68-time-stories-revolution-experience-rulebook.pdf
It has been weeks since I wrote anything in here. I must mention that everything has broken down since we arrived on the island, including the databases and terminals. Things are getting better, but we are far from the luxuriant space station. I am exhausted, but I think that I would feel better if I dedicate some time to writing. The Αgency is no longer the same. For that matter, I am not sure that...
6.67 Mo - In English 7.06 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/5b/07/4f-cloud-city-rulebook.pdf
Develop your city with buildings and build walkways to connect buildings to one another. Walkways earn city council votes and the longer the walkway, the more points. Walkways can earn 1, 2, 3, 5, or 8 city council votes. River walkways connect the smallest buildings, forest walkways connect midsize buildings, and ice walkways connect the tallest buildings. The architect with the city plan that features...
3.33 Mo - In English 1.96 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/90/4a/da-letterpress-rulebook.pdf
In the first four rounds of Letterpress, you choose letter cards and use them to create words. At the end of each round, you can add letters and challenges to your collection. The player with the highest-scoring word gets to pick first. In the fifth and final round, you use the letters in your collection to compose one last word. The player with the best final word wins!
1.15 Mo - In English 1.14 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8a/ea/28-troyes-dice-rulebook.pdf
This game invites you to discover the city of Troyes during the Middle Ages. At that time, society was organized around three orders: noble, civil, and religious. The first is responsible for protecting the land; the second, furnishing the goods essential for life in the city; the third, maintaining spirituality and increasing knowledge.
2.87 Mo - In English 2.87 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/08/c4/6e-new-york-zoo-rulebook.pdf
In New York Zoo, you are designing an animal park. Build Enclosures, introduce new animals and raise their offspring. The first player to cover all the construction spaces of their zoo board with Enclosure Tiles and Attractions wins the game.
5.39 Mo - In English 8.87 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/5c/3b/25-a-fistful-of-meeples-rulebook.pdf
It’s Mancala meets worker-placement in this Wild West board game! On your turn you’ll grab a Fistful of Meeples and place them around the street. Take actions such as: mining for gold, building businesses, dueling in the street, and setting off explosive jail breaks! After the dust has settled, the player with the most points wins!
4.00 Mo - In English 6.27 Mo - In French