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Gnomopolis Rulebook

pdf https://cdn.1j1ju.com/medias/2f/39/4a-gnomopolis-rulebook.pdf

After untold generations, a race of subterranean gnomes must abandon their Ancient Capital because of human encroachment. Courageous explorers and their families have been sent out to establish a new city in the largest, deepest stone hall within the Great Mountain.

2.50 Mo - In English 2.76 Mo - In French

Jump Drive Rulebook

pdf https://cdn.1j1ju.com/medias/8c/63/87-jump-drive-rulebook.pdf

Players place cards to build their empires, discarding other cards to pay for them. Cards placed score every round, producing points and card draws. You must balance your income versus gaining points. The game ends once anyone has 50+ points. The player with the most points wins!

417.64 Ko - In English 1.77 Mo - In French

Welcome to New Las Vegas Rulebook

pdf https://cdn.1j1ju.com/medias/c9/c7/9f-welcome-to-new-las-vegas-rulebook.pdf

Give to each architect a pen (not provided), and 2 sheets from the pad: one sheet for the city and one sheet for the scoring. Pick 3 Project Cards: a pink project , a purple project and a yellow project . Place these 3 cards project side up (all the other Project cards are put back in the box and will not be used in that game).

4.17 Mo - In English 4.17 Mo - In French

The Fox in the Forest Duet Rulebook

pdf https://cdn.1j1ju.com/medias/4e/30/28-the-fox-in-the-forest-duet-rulebook.pdf

The Fox in the Forest: Duet is a trick-taking game for two teammates. Each round, you can collect gem tokens by moving along the forest path. Work together to collect all the gem tokens, without running out of time or getting lost in the forest!

1.32 Mo - In English 1.35 Mo - In French

The Fox in the Forest Rulebook

pdf https://cdn.1j1ju.com/medias/b9/b0/80-the-fox-in-the-forest-rulebook.pdf

The Fox in the Forest is a trick-taking game for two players, each playing cards to win tricks against the other over multiple rounds. Players score points during a round by winning tricks containing specific cards and at the end of a round based on the number of total tricks they won.

994.86 Ko - In English 1.14 Mo - In French

Time Bomb: Evolution Rulebook

pdf https://cdn.1j1ju.com/medias/f1/83/40-time-bomb-evolution-rulebook.pdf

Moriarty's back! This time, several London landmarks have been booby-trapped by his henchmen! Sherlock's team has no choice: they must defuse all the bombs before midnight, otherwise the nation will descend into chaos. Find one of the most famous "Mini Games" in an "Evolution" version that completely renews the pleasure of the game!

102.55 Ko - In English 745.16 Ko - In French

Concordia: Venus Rulebook

pdf https://cdn.1j1ju.com/medias/b9/72/a8-concordia-venus-rulebook.pdf

Concordia Venus offers two different variants: The Individual Play for 2 to 5 players, and the Team Play for 4 or 6 players (in 2 or 3 teams). Most game rules apply to both variants. It is clearly indicated if any rules apply only to the Individual or the Team Play variant.

3.40 Mo - In English 5.64 Mo - In French

[kosmopoli:t] Rulebook

pdf https://cdn.1j1ju.com/medias/28/94/e2-kosmopoli-t-rulebook.pdf

Each card represents a language and contains 6 dishes. The names of the dishes (shown in white) are transliterated, which uses the English alphabet to write how they sound... For example, the word “sausage” would be transliterated as “sossidj”.

2.39 Mo - In English 2.12 Mo - In French

Ninja Night Rulebook

pdf https://cdn.1j1ju.com/medias/44/f5/b5-ninja-night-rulebook.pdf

The sun is about to rise and you only have a few minutes left to break into the most luxurious houses in the town to try and steal their treasures. But beware, other ninjas from across the region are hot on your tail. Be cunning when planning out your actions, attacks and movements. Be mischievous and prove your skills and flexibility to become one of the best ninjas!

1.27 Mo - In English 1.22 Mo - In French

Ticket to Ride: London Rulebook

pdf https://cdn.1j1ju.com/medias/c7/f5/c0-ticket-to-ride-london-rulebook.pdf

You can claim any open Route on the board, even if it is not connected to a Route you previously claimed. You cannot claim more than one Route per turn. If you do not have enough plastic Buses left to place one on each space of a given Route, you cannot claim that Route.

1.25 Mo - In English 1.24 Mo - In French

Tiny Towns Rulebook

pdf https://cdn.1j1ju.com/medias/88/ec/c7-tiny-towns-rulebook.pdf

You are the mayor of a tiny town in the forest, where the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce—you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don’t let it fill up with wasted resources!

8.53 Mo - In English 3.98 Mo - In French

Schotten Totten 2 Rulebook

pdf https://cdn.1j1ju.com/medias/77/76/71-schotten-totten-2-rulebook.pdf

The day started out so calm. A log on the fire, haggis on the plates, then... BLAM! A muffled bang made the entire castle shake and knocked over your glass of single malt! Unacceptable! As usual, your neighbor has decided it’s time for you to move out! Look at him down there, persistently attacking your wall. Seems like it’s time to add a little oil to your relationship. The boiling variety seems...

5.72 Mo - In English 5.77 Mo - In French

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