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pdf https://cdn.1j1ju.com/medias/2d/15/6a-jurassic-snack-rulebook.pdf
Young Diplodocuses (Diplos) are fond of the tasty leaves offered by the neighbouring pastures. To win, your Diplo team will have to eat more leaves than your opponent’s team… unless one of you decides to call the ferocious T.Rex to get rid of all his opponent’s Diplos!
1.48 Mo - In English 1.47 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/83/78/a2-rise-to-nobility-rulebook.pdf
In this magical land of heroes, villains, and adventurers, a fragile peace has been brokered between the Five Realms. Five years have passed since the evil Lord Dranor escaped from The Cavern Tavern.
4.66 Mo - In English 13.03 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/a6/f5/62-ghosts-rulebook.pdf
Dare to enter the Haunted House of Ghosts. You will find ghosts of all kinds there, some more frightening than others. Keep calm and know how to use the ectoplasm to your advantage to scare your opponents. If the ghosts become too intrusive, use the mirror effect to send them back to your neighbor or use the mist to hide.
56.02 Ko - In English 165.40 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/db/cd/2f-korsar-rulebook.pdf
Relive the days when the seas were infested with corsairs, pirates, and buccaneers. A time when merchant vessels faced great danger trying to return to port safe and sound with their cargos.
32.37 Ko - In English 79.04 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/a6/9f/88-zero-rulebook.pdf
In clockwise order players swap one card from their hands with a card from the pool. Each player aims to score as few points as possible at the end of the round. If a player succeeds in achieving a ZERO (i.e. a hand with zero points) the round ends immediately.
86.54 Ko - In English 240.87 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/24/72/39-pelegrinus-rulebook.pdf
XIIth century ... never have so many pilgrims been travelling around the Christian Europe and the Mediterranean Sea. To face the dangers of such journeys, monastic orders are structured in order to help and guide travelers. At the head of one of them, spread your influence. Build commanderies accross the continent, then setlle powerful abbeys in order to assert your power in the different regions.
2.23 Mo - In English 2.18 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/5f/08/7d-freedom-the-underground-railroad-rulebook.pdf
Slavery and what it embodied had been a point of contention since the founding of the United States. Thanks to the efforts of men and women across the country, it was abolished. In FREEDOM: THE UNDERGROUND RAILROAD, players take on the role of these brave Abolitionists. They attempt to end the institution of slavery by influencing pivotal events of the time, raising funds for the Abolitionist Cause,...
2.85 Mo - In English 6.00 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/00/97/b6-thunderbirds-rulebook.pdf
Released between 1965 and 1966 in England and 10 years later in France, the series Thunderbirds (The Sentinels of the Air) rocked a generation to the point of becoming cult. Today.
2.45 Mo - In English 11.69 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/83/c1/71-mare-nostrum-rulebook.pdf
The Mare Nostrum map consists of Provinces (land areas) and Seas. Players each choose or randomly select one of 5 Empires. Each Empire begins the game controlling 3 Provinces, which are outlined in the same unique color as the Empire’s Control Markers , Legions , Triremes , and Fortresses . Each Empire also begins the game being led by a starting Hero...
10.87 Mo - In English 8.69 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/91/89/03-mare-nostrum-atlas-rulebook.pdf
In the 2-Player expansion, a Roman player faces off against a Carthaginian player to reenact the Punic Wars. Northern Barbarians represent a third power that is controlled by both players during the game.
6.33 Mo - In English 6.63 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/03/1c/c1-conflict-of-heroes-awakening-the-bear-rulebook.pdf
Conflict of Heroes is a tactical war game of platoon-sized engagements, with each counter representing a squad of infantry, a crewed gun or a vehicle. The engagements are presented as firefights with different objectives. During a firefight players use their army’s units to fight for these objectives, which are worth victory points (VPs). The player with the most VPs at the end of the game wins.
6.19 Mo - In English 14.23 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/4c/89/d1-conflict-of-heroes-awakening-the-bear-planning-maps.pdf
Conflict of Heroes: Awakening the Bear! Planning Maps
210.02 Ko - In English 2.52 Mo - In French