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pdf https://cdn.1j1ju.com/medias/e3/4d/75-1812-the-invasion-of-canada-rulebook.pdf
The year is 1812. War is raging across Europe and Russia as Napoleon, emperor of France, seeks to dominate Europe through conquest. However, a coalition of France’s enemies, led by Great Britain, desperately resists his ambitions. Great Britain, in dire need of resources, is capturing American ships that are supplying France, confiscating their cargoes and impressing some of their sailors to serve...
3.64 Mo - In English 1.07 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/a7/4a/15-1775-rebellion-rulebook.pdf
The year is 1775. The American colonies have begun to stockpile arms and organize militia in outrage over new taxes imposed upon them by Great Britain. On April 18th, militia members ambush a column of 700 British Redcoats ordered to seize stockpiled arms. 273 British soldiers are killed or wounded before they reach safety in Boston. The American Revolution has begun!
2.28 Mo - In English 4.23 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/70/47/31-1754-conquest-the-french-and-indian-war-rulebook.pdf
Each player chooses a faction to play and takes the corresponding Units, Battle Dice, and Faction Cards of that faction’s color. The French side’s two factions are the the yellow French Canadiens and the purple French Regulars. The British side’s two factions are the white British Colonials and the red British Regulars.
1.84 Mo - In English 3.39 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/72/2c/bc-878-vikings-invasions-of-england-rulebook.pdf
Each player chooses a Faction to play and takes the corresponding Units (miniatures), Battle Dice and Faction Cards of that Faction’s color. The English side’s Factions are the blue Housecarl and the green Thegn. The Viking side’s Factions are the black Norsemen and the red Berserker.
5.29 Mo - In English 5.93 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/38/e0/59-quartermaster-general-rulebook.pdf
Quartermaster General is a fast-paced game that puts YOU in command of the major powers of the Second World War. In Quartermaster General, supply is crucial to keep your armies and navies fighting; destroy your enemies’ supply lines and their forces will surrender!
4.05 Mo - In English 5.60 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/0b/31/15-quartermaster-general-faq.pdf
Playing a card is what you do with one card during the Play Step – you take it from your hand, then use and discard the card or place it on the table as appropriate. Using a card is carrying out the activities described on the card. Status and Response cards are played on one turn and used on another.
137.28 Ko - In English 1.19 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ac/7b/18-bobby-sitter-rulebook.pdf
A game of observation and speed for 2 to 6 players, age 5 and up, created by Jean-Marc Courtil and illustrated by David Revoy.
389.09 Ko - In English 388.42 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/2a/6a/f6-pit-rulebook.pdf
Pit is a game about real-time trading for 3 to 13 players. Players score points by winning rounds. Rounds are won by being the first player to trade cards until you have put together a complete set of nine identical cards.
21.78 Ko - In English 138.80 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/37/ca/7f-tadaaam-rulebook.pdf
Tadaaam! (Tadaaah!) is a game for the whole family in which you’ll draw, as a team, a word without knowing how your partner has drawn! Your goal is to make the other players guess what your final drawing represents to win points! The player with the most points after 5 game turns wins.
114.53 Ko - In English 116.42 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/1f/ae/2d-alien-artifacts-rulebook.pdf
Alien Artifacts is a science fiction card game in which your faction aspires to explore strange new worlds, discover great and powerful Technologies, and construct mighty fleets to vanquish the alien forces which threaten your very existence.
2.73 Mo - In English 4.90 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/4a/0a/89-ninja-camp-rulebook.pdf
Goooood morning, campers! I hope you got plenty of sleep last night, because Sensei Saru has a full day of training in store for you! So study your lessons well, and be quicker and craftier than your fellow campers, as Sensei only invites the best to be his personal apprentices. Will it be YOU?!
80.08 Ko - In English 1.45 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/a9/df/5d-istanbul-the-dice-game-rulebook.pdf
Welcome to the Bazaar of Istanbul! Are you ready for a trade competition? If so, you will need to acquire the coveted rubies faster than your competitors! You are not alone: Your assistants will collect goods and money for you. Use your income wisely to invest in improved abilities or save for purchasing rubies! With a little bit of luck and the right strategy you will be victorious and become the...
3.20 Mo - In English 3.21 Mo - In French