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pdf https://cdn.1j1ju.com/medias/f2/00/8d-tres-fute-kids-regle.pdf
La fête est complètement folle. Il faut éclater des ballons, souffler des bougies, déballer des cadeaux et manger beeeeaucoup de friandises. Il y en aura pour tout le monde. Celui qui coche intelligemment les symboles obtenus sur les dés dégote beaucoup d’étoiles arc-en-ciel et de tours supplémentaires. Mais attention ! Tous les dés qu’il n’utilise pas sont pour les autres joueurs. Tout le monde est...
2.99 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/59/20/04-trench-club-solo-rulebook.pdf
These solo rules allow you to play Trench Club without an opponent – your opponent is built into the game system. The solo rules make use of the Enemy Action Chart included in this download (which you may want to print on card stock). Rules are also included for two players to play cooperatively as allies against a common opponent. All of the standard rules for a 2-player game apply, except where...
566.39 Ko - In English 585.78 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/90/f4/fa-trench-club-rulebook.pdf
Trench Club makes you general of your army in a major battle in World War I to decide in favor of Germany/Austria-Hungary ("Central Powers") or France/Great Britain ("Entente"). To do this, you have to send your troops into battle and conquer warcritical Forts.
2.06 Mo - In English 2.06 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c8/14/b5-trek-12-solo-rulebook.pdf
Trek 12 is a roll-and-write alpinism game, with progressive difficulty levels and more. To score points, you have to create chains of consecutive numbers from 0 to 12 and areas of a same number.
2.80 Mo - In Englishpdf https://cdn.1j1ju.com/medias/15/88/67-trek-12-rulebook.pdf
Trek 12 is a roll-and-write alpinism game, with progressive difficulty levels and more. To score points, you have to create chains of consecutive numbers from 0 to 12 and areas of a same number.
4.28 Mo - In English 554.71 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/b0/b8/e4-trek-12-expedition-rulebook.pdf
Trek 12 is a roll-and-write alpinism game, with progressive difficulty levels and more. To score points, you have to create chains of consecutive numbers from 0 to 12 and areas of a same number.
4.07 Mo - In Englishpdf https://cdn.1j1ju.com/medias/1c/c8/bd-treasure-rush-regle.pdf
La route est longue est semée d’aventures pour partir à la chasse aux trésors ! Identifiez les bonnes reliques pour progresser dans votre exploration et vous frayer un chemin avant les autres vers le coffre merveilleux !
5.24 Mo - In English 5.24 Mo - In Spanish 5.24 Mo - In French 5.24 Mo - In Italian 5.24 Mo - In Dutch 5.24 Mo - In Portuguesepdf https://cdn.1j1ju.com/medias/6a/d6/d6-treasure-island-rulebook.pdf
Treasure Island lets players take part in a scavenger hunt in an open world. One of the players embodies Long John Silver. Unfortunately, he’s imprisoned by his crew because he’s the only one to know where the treasure is hidden!
14.02 Mo - In English 3.13 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/25/5b/3d-treasure-island-captain-silver-revenge-island-rulebook.pdf
The illustrious cartographer who created these two maps has depicted the islands in an oblique projection (a slightly lower perspective). In game terms, you can never refer to anything from the area hidden behind something in the illustration, because we use the visible limit of each object in the illustration to define what occupies that area on the map.
1.98 Mo - In English 4.99 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/af/73/90-treasure-hunter-rulebook.pdf
The players are treasure hunters on a quest for legendary treasures. Their journey leads them to three locations: up to the icy peaks of the Frosty Mountain, into the thicket of the Tangled Jungle, and down to the depths of the Lava Cave. At the beginning of each of the 5 game rounds, the players assemble their hand of 9 cards, comprising adventurer, watchdog, coin and action cards. Thus well equipped,...
2.09 Mo - In English 1.07 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/98/68/0c-trapwords-rulebook.pdf
Before reading this book, check out the Overview which is included as a separate leaflet. The Overview shows how to play one round of the game. The rules are simple, and some people will prefer to learn the game just by reading the Rules Summary on the back side of the leaflet.
1.30 Mo - In English 3.04 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/65/fc/20-tranquility-rulebook.pdf
If this is your first game, we usually recommend playing the standard game. Remove all expansion cards and return them to the box. Rules for the expansion and information on available game variants can be found at the end of these rules. Note: experienced gamers may want to remove four random Island cards as per the Galateia variant in Section 7.1).
501.82 Ko - In English 545.42 Ko - In French