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pdf https://cdn.1j1ju.com/medias/50/e5/a6-top-that-rulebook.pdf
Au début de chaque tour de jeu la carte du dessus de la pioche est révélée. Les joueurs vont réaliser simultanément un empilement avec leurs 5 pièces de jeu en suivant les règles suivantes : les objets en couleur doivent être visibles ; les objets en gris doivent être cachés quelque part dans l’empilement ;
1.38 Mo - In German 1.38 Mo - In English 1.38 Mo - In Spanish 1.38 Mo - In French 1.38 Mo - In Italian 1.38 Mo - In Dutch 1.38 Mo - In Portuguese 1.38 Mo - In Russianpdf https://cdn.1j1ju.com/medias/44/27/af-top-ten-regle.pdf
Un jeu coopératif innovant et drôle ! Comment jouer ? Lisez un thème. Exemple : Quel objet fallait-il avoir lors du naufrage du Titanic ? du moins utile au plus utile. Chacun invente et annonce une réponse correspondant à son numéro secret de 1 (le moins utile) à 10 (le plus utile) : « Une bouée canard » ; « Un jet-ski » ; « Une machine à remonter le temps » ; « Un appareil à raclette »… Si le Cap’ten...
2.57 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2a/73/ef-top-ten-18-regle.pdf
TOP TEN est un jeu coopératif : tous les joueurs sont dans la même équipe. Prendre 5 cartes Thème au hasard et les empiler sur la table. Placer autant de jetons qu’il y a de joueurs dans la zone licorne du tapis. Le joueur le plus drôle est le CAP’TEN pour la 1re manche (à la 2e manche, ce sera son voisin de gauche, etc). C’est parti ! Une partie dure 5 manches.
1.92 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d4/ee/ab-top-secret-rulebook.pdf
Are you ready to reveal these and other secrets to the other players? Or at least three? Answering various questions and learning the answers of other players you are to guess your teammate – a person who responds to the same questions as you do.
615.43 Ko - In English 4.02 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/3c/b1/a9-topito-rulebook.pdf
The circus Chapito arrives in town! Acrobats, clowns and animals: everyone is ready.
1.29 Mo - In English 344.88 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/e9/51/60-topic-rulebook.pdf
Try not to be the last person to announce a word for a given theme, so you avoid getting cards. The player with the fewest cards at the end of the game wins.
1.25 Mo - In English 775.93 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/aa/d9/a3-too-many-bones-rulebook.pdf
Too Many Bones (TMB) has been a humbling endeavor for us both. Never before have we experienced this level of support and encouragement throughout the game-making process. Our backer community support has been second to none and has fueled us to make this game stand out in every way possible. Everyone involved has given more effort than we were ever expecting. We want to personally thank our artist,...
10.82 Mo - In Englishpdf https://cdn.1j1ju.com/medias/52/7e/40-tomorrow-regle.pdf
Le NCG, gouvernement liberticide et autoritaire accroit son emprise sur le peuple. Face à lui, se dresse un groupe de rebelles pacifiste et idéaliste, les Dragonflies, qui se bat pour des lendemains meilleurs... Le NCG mettra tous les moyens en œuvre pour empêcher les Dragonflies de dévoiler ses agissements au grand jour. Qui sortira vainqueur ?
2.34 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/69/37/93-tombouctou-rulebook.pdf
Timbuktu – a city wrapped in legends at the edge of the Sahara. It is the target destination for innumerable caravans, loaded with the most precious of goods. From oasis to oasis the camels travel. Yet their safety is deceptive, for in every oasis there are thieves lurking – only too willing to lighten the caravan´s load.
608.72 Ko - In English 612.34 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/73/96/36-tomahawk-rulebook.pdf
The 7 special cards are shuffl ed and dealt, three to each player. Each player chooses two of the three cards he has been dealt, adds them to his tribe and removes two standard Indian cards of the same values. Then, each player discards, face down, the special card he didn’t keep and the two standard cards that have been replaced with special cards.
445.71 Ko - In English 360.15 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/41/9f/05-tokyo-train-rulebook.pdf
In the Toyko trains, the tourists seldom sit correctly in their place. By teams of 2, you will try to organize their sitting. The goal is to gain a maximum of points while being more expressive than your opponents.
66.18 Ko - In English 728.97 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/a6/ec/26-tokyo-highway-rulebook.pdf
Based on the Tokyo Metropolitan Expressway, known around the world for its very particular urban structure, this game requires no board or boxes. Each player builds roads that cross those of his opponents and embarks on a crazy race to be the first to place his cars. Depending on the stages of your project, you will see a unique architectural structure rise!
458.85 Ko - In English 247.01 Ko - In French