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pdf https://cdn.1j1ju.com/medias/10/bf/f8-star-clicker-rulebook.pdf
Place the 9 Buttons in groups of three as shown on your Dashboard. For each group, take the three Buttons shown, flip them face down, shuffle them, and place them randomly on each of the three locations, without looking at them.
2.50 Mo - In English 2.51 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ef/76/68-starfighter-rulebook.pdf
Take part in the Third Solar War: groups with divergent interests face each other for supremacy in space, or for a mineral-rich hunk of rock.
441.21 Ko - In English 443.96 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/8d/c8/37-star-munchkin-2-the-clown-wars-rulebook.pdf
This is a new type of card. Rooms are found in the Door deck. When a Room appears face-up, it means you have entered that room. Follow the instructions on the Room card. Room effects take place immediately and last only for that turn.
179.87 Ko - In Englishpdf https://cdn.1j1ju.com/medias/f5/90/82-star-munchkin-rulebook.pdf
The Munchkins have left the dungeon ... And now they’re in orbit, rampaging through the Space Station, killing the monsters and taking their stuff! Star Munchkin is based on the original Munchkin and can be combined with it or with any other Munchkin set (see the last page).
877.54 Ko - In English 1.54 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/5e/84/1f-star-realms-frontiers-rulebook.pdf
In Star Realms, you start with a Personal Deck of cards representing your space armada. Each turn, you play all the cards in your hand to gain Trade, Combat, Authority and other effects. Trade ( ) is used to buy powerful Ships and Bases from the Trade Row and put them into your Discard Pile.
4.93 Mo - In English 3.26 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/27/e1/a6-star-realms-rulebook.pdf
Each player starts with a small personal deck of 10 cards representing their space armada. Each turn, players play cards to gain Trade, Combat and other effects. Trade is used to buy more powerful cards to add to your deck. Combat is used to attack your opponent or their Bases directly. Each player starts with a score of 50 Authority. If you reduce your opponent’s Authority to zero, you win!
49.43 Ko - In English 1.53 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/79/e4/7e-star-scrappers-orbital-rulebook.pdf
The space industry is beginning to grow again after the Hy’Dran Wars! To encourage the development, interstellar foundations are awarding prizes to corporations that are outstanding in different areas. As the owner of one of these corporations, you compete to build the biggest, best, and most beautiful space station the worlds have ever seen…
3.67 Mo - In Englishpdf https://cdn.1j1ju.com/medias/69/91/9b-star-trek-catan-rulebook.pdf
These game rules contain all of the important information you need to play the game! If you need more information during play, please refer to the Star Trek Catan™ Almanac under the respective key word as indicated by this symbol.
3.25 Mo - In Englishpdf https://cdn.1j1ju.com/medias/ab/e9/3f-star-wars-armada-learn-to-play.pdf
It is a period of civil war. The galaxy’s star systems are dominated by the crushing might of the Galactic Empire. Its dreaded Star Destroyers have terrified countless worlds into submission. Despite this threat, a small but determined Rebel Alliance has formed to oppose the Empire. From hidden bases, Rebel commanders lead fleets on daring raids to defend against the threats of bombardment and blockade.
5.45 Mo - In Englishpdf https://cdn.1j1ju.com/medias/10/ee/c8-star-wars-armada-rules-reference.pdf
This document is a reference for all Star Wars: Armada rules queries. Unlike the Learn to Play booklet, the Rules Reference booklet does not teach players how to play the game. Players should first read the Learn to Play booklet in its entirety and play the learning scenario, using this Rules Reference booklet when necessary.
327.41 Ko - In Englishpdf https://cdn.1j1ju.com/medias/c4/74/8a-star-wars-dark-side-rising-rulebook.pdf
Dark Side Rising is a cooperative card and dice game for 2-4 players who take command of the Rebel forces in a tense battle against the Galactic Empire. Driven by the Dark Side, the evil Empire is constructing the first Death Star with which they plan to ruthlessly control the galaxy. Players will recruit members of the Rebel Alliance to their teams and work together to fight Imperials, destroy enemy...
2.18 Mo - In Englishpdf https://cdn.1j1ju.com/medias/c9/2b/ca-star-wars-destiny-rulebook.pdf
This document contains the complete rules for Star Wars: Destiny, as well as frequently asked questions and specific card clarifications. It is not meant to teach the game, but rather serve as a comprehensive reference for rules questions and card interactions. Use the guide below to navigate this document and our other online resources for this game.
8.16 Mo - In English 6.72 Mo - In French