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Tides of Madness Rulebook

pdf https://cdn.1j1ju.com/medias/fd/83/3d-tides-of-madness-rulebook.pdf

You take on the role of investigators trying to discover ancient knowledge —secrets beyohnd beyond the grasp of time … beyond the grasp of the human mind. You will contact mysterious cults, explore hidden locations, encounter horrific creatures, and learn unspeakable words. The horror of this knowledge may prove too much to bear for their weak minds, and some of you may be lost forever to madness!

638.02 Ko - In English

Tides of Time Rulebook

pdf https://cdn.1j1ju.com/medias/3f/d3/33-tides-of-time-rulebook.pdf

Players will be playing ancient civilizations as they prosper and collapse through time. Build gigantic monuments, raise impenetrable fortifications, and amass vast knowledge as the ages pass. The greatest civilizations will leave their mark long after their collapse. From times long forgotten to times recently lost, civilizations will rise and fall as the tide of time carries them.

537.43 Ko - In English

Tigris & Euphrates Rulebook

pdf https://cdn.1j1ju.com/medias/04/4a/fe-tigris-euphrates-rulebook.pdf

Ur, Nineveh, Babylon––the ancient texts describe these cities as the origin of mankind. In fertile Mesopotamia, between the Tigris and Euphrates rivers, lies the cradle of civilization.

4.25 Mo - In English 335.08 Ko - In French

Tikal II: The Lost Temple Rulebook

pdf https://cdn.1j1ju.com/medias/de/46/3a-tikal-ii-the-lost-temple-rulebook.pdf

The lost temple is in the centre of the board. At the beginning of the game, 10 rooms have already been discovered, but no excavations have yet been undertaken (that’s why you’re here!). Little by little, all the rooms will be discovered and each player will explore some of them in order to earn the most points possible.

1,022.62 Ko - In English 1.00 Mo - In French

Tikal Rulebook

pdf https://cdn.1j1ju.com/medias/09/3f/97-tikal-rulebook.pdf

Tikal is the most important and largest of all Mayan sites. It is located in the midst of an impenetrable jungle in northern Guatemala. The Mayans lived in Tikal from 600 BC to 900 AD, but little is known of the civilization that thrived there for 1500 years.

897.66 Ko - In English 5.24 Mo - In French

Tiki Rulebook

pdf https://cdn.1j1ju.com/medias/80/3f/29-tiki-rulebook.pdf

Tiki is a strategy game for 2 players from 8 years old Nicolas Sato in which each player embodies a deity of the island of Manami fond of fruits that grow there. Each player will have to attract the favors of the tribes populating the villages to receive offerings and to accumulate 4 fruits before his opponent.

2.53 Mo - In English 2.66 Mo - In French

Tiletum Rulebook

pdf https://cdn.1j1ju.com/medias/3e/c1/92-tiletum-rulebook.pdf

You will travel to various cities to acquire trade contracts for wool and iron, as well as a collection of their coats of arms. You must collect the required resources to fulfill contracts, invest in the construction of monumental cathedrals, gain the favor of noble families, and participate in important fairs where your main business occurs. You will also use the services of notable people who will...

8.95 Mo - In English

Time Arena FAQ

pdf https://cdn.1j1ju.com/medias/26/6e/74-time-arena-faq.pdf

Si, pendant votre tour, vous faites tomber l’anneau d’un combattant (de votre équipe ou adverse), vous devez immédiatement le remettre avant de pouvoir continuer toute action en cours ou avant de passer la main.

187.07 Ko - In French

Time Arena: Kamikawaii Rulebook

pdf https://cdn.1j1ju.com/medias/89/ee/06-time-arena-kamikawaii-rulebook.pdf

Manaka Mikaze : the art of parrying ! Each time Manaka Mikaze is attacked, by whatever means, roll a fight die and add the result to Manaka’s attack number. If the total is equal to or greater than the opponent’s attack, the parry is successful and both fighters stay in the arena.

164.48 Ko - In English 152.84 Ko - In French

Time Arena Rulebook

pdf https://cdn.1j1ju.com/medias/85/b6/f2-time-arena-rulebook.pdf

Through incessant wars for its control, the Lords of Time put the source of immortality at risk. To prevent its drying up and their own demise, they created the Time Arena : a sacred place where they fight, invoking the spirits of warriors from ancient time or from distant galaxies.

956.84 Ko - In English 942.77 Ko - In French

Time Arena: Scots Rulebook

pdf https://cdn.1j1ju.com/medias/dd/60/b4-time-arena-scots-rulebook.pdf

McEliot: When this character is KO’d, her two «pet monsters» are let off their leashes. McEliot’s player places one of them on McEliot’s square and the other monster on one of the eight squares nearby it.

176.52 Ko - In English 176.68 Ko - In French

Time Bomb: Evolution Rulebook

pdf https://cdn.1j1ju.com/medias/f1/83/40-time-bomb-evolution-rulebook.pdf

Moriarty's back! This time, several London landmarks have been booby-trapped by his henchmen! Sherlock's team has no choice: they must defuse all the bombs before midnight, otherwise the nation will descend into chaos. Find one of the most famous "Mini Games" in an "Evolution" version that completely renews the pleasure of the game!

102.55 Ko - In English 745.16 Ko - In French

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