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Time Bomb Rulebook

pdf https://cdn.1j1ju.com/medias/ff/29/72-time-bomb-rulebook.pdf

London, 1890. Big Ben sits proudly atop Elizabeth Tower, the sound of its first toll echoing through the streets of the grand Victorian city. Passers-by are quietly enjoying the sunshine while strolling casually.

320.85 Ko - In English 3.03 Mo - In French

Time Chase Rulebook

pdf https://cdn.1j1ju.com/medias/24/db/45-time-chase-rulebook.pdf

You’ve done it! You’ve cracked the code to unlock time travel! Your breakthrough invention has the potential to revolutionize the world as we know it, and undoubtedly your genius will be celebrated across the globe.

707.13 Ko - In English 1.14 Mo - In French

Timeline Challenge Rulebook

pdf https://cdn.1j1ju.com/medias/2e/d1/6f-timeline-challenge-rulebook.pdf

this section is made up of nine dates in increasing order. On either side of each date is a number from 0-9. In some Trials, the players will be asked to place cards in the Timeline. They will be able to do so by programming numbers on their Historical board. For example, the 0 indicates that the card should be -500 and the 8 that the card is between 1930 and 1970.

5.02 Mo - In English 1.93 Mo - In French

Timeline: Diversity Rulebook

pdf https://cdn.1j1ju.com/medias/72/6c/fa-timeline-diversity-rulebook.pdf

When it is your turn, you must try to play one of your cards in the correct “point in time.” If you play the card correctly, you will have one less card in front of you. If you play incorrectly, your card is returned to the box and you must draw a new one. If you are the only player in a game round that can correctly play your last card, you are the winner!

243.49 Ko - In English

Timeline: Inventions Rulebook

pdf https://cdn.1j1ju.com/medias/26/27/c2-timeline-inventions-rulebook.pdf

« Was the can opener invented before or after the light bulb? Well, after glasses for sure... right? And was it created at some point between the telegraph and the telephone?» In Timeline, these are exactly the kind of questions you’ll ask yourself each time you try to play one of your cards. There’s only one objective here: be the first player to play all of your cards correctly.

984.33 Ko - In English 653.46 Ko - In French

Timeline: Star Wars Règle

pdf https://cdn.1j1ju.com/medias/96/34/77-timeline-star-wars-regle.pdf

Classez les scènes des films Star Wars Episodes IV, V et VI dans l’ordre chronologique. Luke Skywalker tombe dans le compacteur avant ou après qu'Obi-Wan ait désactivé le rayon tracteur de l’Étoile Noire ?

463.68 Ko - In French

Time of Empires Rulebook

pdf https://cdn.1j1ju.com/medias/26/c3/ee-time-of-empires-rulebook.pdf

In Time of Empires, take charge of a civilization and lead it through the ages, from Antiquity, through the Middle Ages, to modern times. Each age lasts for centuries in reality but only 9 minutes in this game! Other players have accepted the same task you have, and will be grappling with life through the Action phase simultaneously with you, in real time. Your sand timers will trigger your actions...

5.24 Mo - In English 5.28 Mo - In French

Time of Legends: Joan of Arc Rulebook

pdf https://cdn.1j1ju.com/medias/a6/30/5f-time-of-legends-joan-of-arc-rulebook.pdf

Over 230 miniatures are included in the core game. These represent a wide variety of medieval characters, from lowly peasants to devious witches, and noble knights. In all cases, the miniature has an integral base to allow them to stand on their own. Only heroes and other unique characters enter battle alone, so rank and file troops and civilians are attached to larger bases to fight in groups.

11.00 Mo - In English

TIME Stories Revolution: A Midsummer Night Rulebook

pdf https://cdn.1j1ju.com/medias/36/54/62-time-stories-revolution-a-midsummer-night-rulebook.pdf

You are a temporal agent of TIME, an organization that serves humanity by regulating time travel. If you fail to preserve the continuity of the time line, humanity could face extinction. TIME sends its agents through time by using receptacles. Separated from their physical bodies, the agents take over the body, memory, and knowledge of individuals living in the time period they are sent to. This method...

2.27 Mo - In English 5.14 Mo - In French

TIME Stories Revolution: Cavendish Rulebook

pdf https://cdn.1j1ju.com/medias/2b/92/74-time-stories-revolution-cavendish-rulebook.pdf

You are a temporal agent of TIME, an organization that serves humanity by regulating time travel. If you fail to preserve the continuity of the time line, humanity could face extinction.

6.22 Mo - In English 6.72 Mo - In French

T.I.M.E Stories Revolution: Experience Rulebook

pdf https://cdn.1j1ju.com/medias/11/96/68-time-stories-revolution-experience-rulebook.pdf

It has been weeks since I wrote anything in here. I must mention that everything has broken down since we arrived on the island, including the databases and terminals. Things are getting better, but we are far from the luxuriant space station. I am exhausted, but I think that I would feel better if I dedicate some time to writing. The Αgency is no longer the same. For that matter, I am not sure that...

6.67 Mo - In English 7.06 Mo - In French

T.I.M.E Stories Revolution Livret Explicatif

pdf https://cdn.1j1ju.com/medias/c0/8e/2a-t-i-m-e-stories-revolution-livret-explicatif.pdf

T.I.M.E Stories est sorti en septembre 2015, en même temps que The Marcy Case. Dans ce jeu de société coopératif et narratif, les joueurs incarnent des agents temporels au service de l’Agence T.I.M.E.

1.68 Mo - In French

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