HeroQuest: Karak Varn

HeroQuest: Karak Varn

1990 - (x)(x)(x)(x)() 3.8 - 36 Notes
HeroQuest: Karak Varn

2-5 PlayersBest of 5 players

90 MinPlaying time

Age: 10+Minimum age

AmateurType of public

()()()()()()()()()()

(Good - usually willing to play.)

0

A quest book with ten new adventures. 8 Ores, 6 Goblins, 3 Fimirs, New colourful game grids. The adventure continues... At the foot of the Black Mountains, the Witch Lord is absorbed in thoughts that gradually rekindle the embers of his evil ambitions. He will soon have recovered enough strength to lead his army of skeletons once again. However, an even greater danger threatens, for the Emperor and the remnants of his army are still under siege in Karak Varn. They will not last much longer like this. It is therefore imperative that you discover the secret passage forgotten for more than a thousand years, a passage mentioned only in legends and which runs through the bowels of the World's Edge Mountains stretching eastwards.

You will have to travel through the Belorn Galleries, which are actually ancient tunnels in ruins. Mentor will guide you to the threshold of the Great Gate. Beyond this, you will have to rely on yourself to meet the challenge.

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Rule, Educational Sheet ... 4 Files Available4 Files Available

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#Adventure #Medieval-fantastic #Character Cards #Dice #Exploration #Miniatures #Modular Board #Moving #Semi-cooperative
Contents of the box : 1 quest book with 10 new adventures, 8 Orcs, 6 Goblins, 3 Fimirs, new colourful game grids.

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Primary titleHeroQuest: Karak Varn
Year published1990
Release DateOctober 1990
Acquisition dateAdd my game acquisition date
LanguagesFrench
EAN Code5010995023242
Weight0.44 lbs
Size6.69 x 8.66 x 1.97 inches
Purchase priceAdd a purchase price
LocationWhere is your game stored?
Personal noteAdd a personal comment
DesignersStephen Baker
ArtistsGary ChalkLes Edwards
PublishersMb Jeux
Distributors~
Type of publicAmateur
Expansion for1992 - HeroQuest: Nouvelle Édition1989 - HeroQuest