Download the rule for Neuroshima Hex ! Neojungle or any other documents (scenarios, goodies, pedagogical sheet, erratum, ...). 3 PDF files are available.
pdf https://cdn.1j1ju.com/medias/4e/ec/59-neuroshima-hex-3-0-rulebook.pdf
Neuroshima HEX is a game of tactics, where armies wage continuous battles against each other. It is based on a roleplaying game called Neuroshima RPG published by Portal in 2001. While being familiar with the RPG is not necessary, the players will find it easier to identify with their armies if they have read or played the game. The world of Neuroshima RPG is that of a post-apocalypse world torn apart...
5.76 Mo - In Englishpdf https://cdn.1j1ju.com/medias/23/ac/c1-neuroshima-hex-3-0-regle.pdf
Neuroshima HEX est un jeu d’affrontement tactique mettant en scène des armées engagées dans un combat sans fin. Il est basé sur le jeu de rôle Neuroshima RPG publié par Portal Games en 2003. Le monde de Neuroshima est un univers post-apocalyptique dévasté par une guerre sans merci entre les Humains et les Machines.
3.75 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c8/71/b9-neuroshima-hex-neojungle-rulebook.pdf
A Module must be directly linked to some unit in the Motherland (not only to adjacent to a unit in the Motherland) to affect the Motherland. Enemy tiles affecting Modules of the Motherland (for example which cancel the effect of a Module) must directly affect the Module - not just any unit in the Motherland - in order to affect the target Module.
610.09 Ko - In English