The fifth additional army for Neuroshima Hex! After the nuclear holocaust, while the survivors watched with horror as the machines spread in the north, in the south, a new threat emerged, just as powerful as Moloch, but of a different kind. With stubborn patience, a mutant jungle began to grow. Driven by a wild instinct for survival, she devoured, year after year, entire square kilometres of land. Assimilating everything it touched, turning men and animals into mutant beasts or symbionts, it extended its hold, strengthening itself to destroy its enemies one after the other. This voracious plant organism was called Neojungle.
The main asset of this new army is the ability to create a Mother Earth, which allows a Module to simultaneously help all the units belonging to it. Thus, even weakened and isolated units can become formidable killers.
The difficulty in playing this army lies in its lack of mobility, its absence of remote attackers, as well as a certain slowness and weakness of its units in the absence of Mother Earth.
Good to know!
Rule, Educational Sheet ... 3 Files Available3 Files Available
Contents of the box : 35 Neojungle army tiles, 2 Poison markers, 6 Injury markers, 2 Neojungle HQ tokens, 3 Net tokens, 5 replacement tokens, 1 replacement tile, 1 rule booklet.