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pdf https://cdn.1j1ju.com/medias/03/65/21-the-hunger-rulebook.pdf
The Hunger is a race in which each vampiric player must optimize their card deck, hunt humans to gain victory points, fulfill secret missions, and eventually acquire a rose and return to the castle before sunrise. The more you hunt, the slower both you and your deck become, which will make it harder and harder to get back before daybreak. Can you become the most notorious vampire without burning to...
2.44 Mo - In English 12.86 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/24/b0/bb-anachrony-rulebook.pdf
The world has changed. It is the 26th century and New Earth is slowly recovering from the Day of Purgation: the day a mysterious, catastrophic explosion shook the entire planet. The majority of the population was exterminated, and most of the surface became uninhabitable. No one understood what really caused the apocalypse — the only thing the survivors could do was find shelter until the dust settled.
8.64 Mo - In English 6.15 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/df/73/0d-the-isle-of-cats-late-arrivals-rulebook.pdf
The Isle of Cats Late Arrivals is an expansion for The Isle of Cats adding new content, and support for 2 additional players. More players. The Late Arrivals expansion includes 2 new player boats allowing you to play with up to 6 people. More options. With more cats, boats, and lesson modules, you can now enjoy even more options while playing The Isle of Cats.
706.89 Ko - In Englishpdf https://cdn.1j1ju.com/medias/a5/95/ec-the-isle-of-cats-kickstarter-pack-rulebook.pdf
The Isle of Cats Kickstarter Pack is an expansion for The Isle of Cats adding new content, and deluxe component upgrades to the game. Lesson Modules. Replace the lesson cards within The Isle of Cats with new sets, offering new options and challenges. More tiles. Add new cat tiles to your discovery bag, find even more rare treasures, and befriend the rarest of Oshax. Upgraded components. Replace your...
254.75 Ko - In Englishpdf https://cdn.1j1ju.com/medias/e5/f8/a9-tudikoa-regle.pdf
Montez le personnage Guide de la tribu. Prenez les dés en bois et collez sur chacun six autocollants d’une même couleur. Vous disposez ainsi de 8 dés Mots et d'un dé Spécial avec des pictogrammes. Il reste 6 autocollants blancs sur lesquels vous pouvez écrire vos propres mots et les coller à la place de ceux proposés, si vous le souhaitez.
6.19 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ab/dd/56-cro-magnon-regle.pdf
Chaque joueur tire au hasard une carte « Tribu » (toi fermer les yeux en tirant la carte car nom de la tribu écrit des deux côtés). A tour de rôle, les joueurs énoncent à voix haute le « Kitoi ? » de leur tribu, puis le « Toifair » et le « Powa ! ». Ils posent ensuite la carte devant eux de façon à voir le parcours individuel (autour de la carte). Enfin, ils prennent un pion-caillou (maman Nature...
1.32 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/32/04/37-clank-in-space-cyber-station-11-rulebook.pdf
If there’s a cybernetic enhancement worth having, the ruthless Commander Preon has it. Eager to prove her worth to Lord Eradikus, she has built a research station on the edge of civilized space. Since Cyberware is all the rage, the place makes a tempting target for you and your fellow thieves. Whether it’s illegal, hazardous, or just plain fun, you’ll find it on CYBER STATION 11.
1.60 Mo - In Englishpdf https://cdn.1j1ju.com/medias/bb/50/dd-clank-in-space-apocalypse-rulebook.pdf
Though the galaxy belongs to Lord Eradikus, small pockets of resistance continue to oppose him. Now, the evil cyborg has turned his ocular implants to these ragtag heroes. With one grand and wicked scheme, he plans to wipe out his enemies. But all hope is not lost. You and your fellow thieves are already aboard his ship to loot his valuable artifacts. Maybe you’ll prove as heroic as you are greedy....
177.59 Ko - In Englishpdf https://cdn.1j1ju.com/medias/a0/f1/40-clank-legacy-acquisitions-incorporated-rulebook.pdf
CLANK! Legacy: Acquisitions Incorporated is a legacy game. (It’s right there in the name.) Choices you make while playing can affect the next time you play. You will make permanent changes to the components: adding stickers to them, writing on them with a marker (provided by you), or even destroying them (seriously, ”destroy” means to permanently remove something from this copy of the board game,...
2.75 Mo - In English 1.33 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/80/06/2d-okko-chronicles-cycle-of-water-quest-into-darkness-rulebook.pdf
Everyone who has read the comic books or has played the board game by Hazgaard Editions will be really excited with this one! The Red Joker brings OKKO and his party once again on our tables! The game will be included in the company’s Chronicles series and it will be an entirely standalone game. Although this addition to the series will have many differences to its ancestors, those who are familiar...
15.05 Mo - In Englishpdf https://cdn.1j1ju.com/medias/e1/b5/13-okko-chronicles-scenario-book-adventures-in-pajan.pdf
Everyone who has read the comic books or has played the board game by Hazgaard Editions will be really excited with this one! The Red Joker brings OKKO and his party once again on our tables! The game will be included in the company’s Chronicles series and it will be an entirely standalone game. Although this addition to the series will have many differences to its ancestors, those who are familiar...
4.79 Mo - In English 5.18 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2f/95/80-okko-chronicles-scenario-book-the-palace-of-puppets.pdf
This Scenario Book comprises two campaigns, each made up of three scenarios and which take place in the lands and palaces of the Ataku Clan. Intrigue surrounds each of the numerous families that make up the clan, like the armored carapaces of their fearsome Bunraku. The Ataku Clan’s mastery of the manufacture of the giant, combat puppets is matched only by their expertise in the art of handling them.
6.56 Mo - In English 6.53 Mo - In French