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pdf https://cdn.1j1ju.com/medias/38/7f/75-jy-crois-pas-regle.pdf
J’y crois pas est un jeu de questions qui peut vous permettre de gagner même si vous répondez n’importe quoi ! À chaque tour une question va être posée par un Candide, mais une seule des réponses apportées par les autres joueurs sera la bonne. Les menteurs sauront-ils être suffisamment convaincants ? Le Candide trouvera-t-il la vérité parmi les bluffs absurdes ?
233.73 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/4a/0e/4b-50-clues-escape-thriller-print-play.pdf
Play 50 Clues: Escape Thriller free in Print & Play.
19.89 Mo - In English 19.80 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/00/db/97-les-mysteres-de-pekin-le-temple-des-fantomes-regle.pdf
Avant d’installer les piles, assure-toi que l’interrupteur du boîtier sonore et lumineux est en position OFF. Cette manipulation doit être effectuée par un adulte. 1. Dévisser le compartiment à piles. 2. Insérer 3 piles neuves de type AAA/LR03, de préférence alcalines, en respectant le sens de la polarité. 3. Revisser fermement le couvercle du compartiment. Ton boîtier sonore et lumineux est maintenant...
469.10 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/72/47/ba-13-dead-end-drive-rulebook.pdf
A bluffing game where you try to conceal your identity. On your turn you move two of the character pawns on the board. Movement is decided by dice. The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character...
4.87 Mo - In English 1.40 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/4c/1e/da-le-temple-de-feu-regle.pdf
Les joueurs sont projetés dans un univers INCA. Ils deviennent des archéologues et doivent faire face à des épreuves. Le but est de récupérer le plus d’or possible avant que le temple ne s’enflamme !
801.28 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/75/8d/e2-gezanke-auf-der-planke-regle.pdf
Les pirates partagent leur butin à parts égales… en général. Mais quand la mer est déchaînée et que l’ouragan déchire les sacs d’or volés, les pièces se mettent à rouler dans tous les recoins du pont. Celui qui réussira à les récupérer pourra alors se remplir les poches. Tout l’équipage se précipite donc sur les planches pourries et met les bouchées doubles pour récupérer les doublons. Tout le monde...
1.83 Mo - In German 1.83 Mo - In English 1.83 Mo - In French 1.83 Mo - In Italianpdf https://cdn.1j1ju.com/medias/9a/81/ed-snowhere-natureline-rulebook.pdf
In front of you lies a world consumed by fire and flames. Everything threatens to be suffocated by heat and chaos. But no matter how much life is threatened, you should never abandon hope.
166.69 Ko - In English 168.90 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/7c/3f/14-qwixx-natureline-rulebook.pdf
It is a basic rule that, in the course of the game, the numbers must be crossed out from left to right in each of the four colour rows. But you do not have to begin with the number farthest on the left. You are allowed to leave out numbers (even several at once). Numbers that have been left out may not, however, be crossed out afterward. Note: If one wishes, one can cross through those numbers that...
234.56 Ko - In English 238.91 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/89/a4/e2-the-game-natureline-rulebook.pdf
During the game, four rows of cards are formed in the middle of the table. Two rows are in ascending order (numbers 1–99), and two rows are in descending order (numbers 100–2). Everyone plays together in the same team and tries to lay as many cards as possible, all 98 if possible, in four rows of cards.
564.71 Ko - In English 576.68 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/2d/9e/06-the-mind-natureline-rulebook.pdf
All players form a single team. In the first round (level 1) each player receives 1 card, in the second round (level 2) they receive 2 cards, and so on. At each level the team members must put down all their cards in increasing order in the centre of the table on an open stack, one after the other. For example (4 players, level 1): 18-34-41-73. The players do not take turns in any particular order....
536.57 Ko - In English 541.07 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/1d/6b/59-detective-charlie-rulebook.pdf
Detective Charlie Holmes needs your help to crack the case! Strange things are happening in Mysterville and the culprits must be found... Go meet the townspeople and interview them: each knows a detail that will help you solve the case... But keep an eye on the time and don’t delay: Detective Charlie must be back at the police station at 5 o’clock on the dot. She never misses tea time…
19.83 Mo - In English 13.21 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/75/ac/1f-qwixx-longo-rulebook.pdf
Players are trying to cross off as many numbers as possible in the four colored rows of their player sheets. The more crosses you have in a colored row, the more points you’ll score. The player who has the most points at the end of the game wins.
348.63 Ko - In English 353.81 Ko - In French