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pdf https://cdn.1j1ju.com/medias/d5/be/2b-little-market-rulebook.pdf
Place the game board in the middle of the players. Give €15 to each player, then place the rest of the money tokens on the squares in the middle of the board. Shuffle the “action” cards and put them face-down on the square in the middle of the board. Each player chooses a shopping list and a counter. They place the list in front of them, and the counter on the “P’TIT MARKET“ square on the board.
355.79 Ko - In English 353.42 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/17/34/52-around-the-world-rulebook.pdf
On a journey around the world, you’ll visit 1,001 unforgettable cities. Share your trip with your friends by sending them postcards! Who will have the best adventure?
662.31 Ko - In English 661.28 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/39/d6/4c-floralia-rulebook.pdf
The weather is changing, but you need to stay sharp – the seeds are already planted and the race among the junior gardeners has begun.
1.74 Mo - In English 1.74 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/22/67/2f-picnic-rulebook.pdf
The rabbits and foxes are organising a big picnic: they’ve found the place, but not the food. They’ve decided to look for it in teams, and tie themselves together so they don’t get lost. Which team will bring back the most fruit and vegetables?
928.69 Ko - In English 899.50 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/d9/10/19-pick-me-up-rulebook.pdf
The board is placed in the middle of the table, and the “category reminder” card alongside. Each player chooses a counter, and sets it on the rainbow start square. An equal number of tokens are dealt out randomly to each player: if there are 2 players, each will get 24 tokens, 3 will get 16, and 4 will get 12.
214.09 Ko - In English 214.78 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/d1/8d/3b-oscar-max-rulebook.pdf
The youngest player starts, then play continues in a clockwise direction. When it is their turn, each player chooses a piece, points their finger at it, and says the name of the animal that they think is on the other side: a parrot, a hippopotamus, or a zebra. Then they turn the piece over.
940.90 Ko - In English 940.52 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/88/ec/4d-magic-hat-rulebook.pdf
Place all of the magic hats in the centre of the table with the bottom side down, so that the inside is hidden. Place the 6 animal cards face up in a row to one side. Place the magic hat and magic wand tokens to one side.
698.96 Ko - In English 699.74 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/d3/11/86-qwixx-bonus-rulebook.pdf
The rules of the game and the playing the game are exactly the same as the original game. The only thing that must be taken into account: There are a total of 12 bonus boxes in the 4 coloured rows. When you cross a bonus box in any coloured row, you have to cross immediately out a bonus box in the bonus bar at the bottom. The boxes in the bonus bar are crossed out from left to right without any gaps.
102.16 Ko - In English 103.50 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/51/85/34-pirate-legends-rulebook.pdf
In Pirate Legends you become a captain of a pirate ship roaming the Seven Seas in search of treasures. But you are not the only one looking for fortune in these unruly waters. Your opponents will be hot on your trail looking for ways to attack you. Can you avoid all the traps set against you and become the richest captain of all?
1.31 Mo - In English 3.98 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/1e/a6/ab-rush-m-d-rulebook.pdf
You have been hired as doctors in the new, cutting-edge Medical Center. You and your colleagues must cooperate to admit, diagnose, and treat various patients who need your help. Use your strengths to treat the patients arriving at the hospital but be careful because medical errors come at a very high cost in Rush M.D.!
6.25 Mo - In English 3.36 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/80/7d/25-le-jeu-de-loie-de-cornebidouille-grand-format-regle.pdf
Être le premier joueur à arriver sur la dernière case du plateau (la soupe de Cornebidouille) en criant « Nan ! J’veux pas ! » Préparation du jeu : Disposer le plateau au milieu des joueurs et distribuer à chacun un pion « Pierre ». Placer les pions sur la case départ représentée par Cornebidouille qui tire la langue. Mélanger les cartes « Lianes » et faire une pioche.
703.04 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/56/be/1d-le-jeu-de-loie-de-cornebidouille-regle.pdf
Être le premier joueur à arriver sur la dernière case du plateau (la soupe de Cornebidouille) en criant « Nan ! J’veux pas ! » Préparation du jeu : Disposer le plateau au milieu des joueurs et distribuer à chacun un pion « Pierre ». Placer les pions sur la case départ représentée par Cornebidouille qui tire la langue. Mélanger les cartes « Lianes » et faire une pioche.
680.65 Ko - In French