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Skyliners Rulebook

pdf https://cdn.1j1ju.com/medias/d1/1c/d1-skyliners-rulebook.pdf

Some changes are required for playing with 2 or 3 players (see page 12). In order to introduce you the basic rules of Skyliners, we've devised an introductory game for you to enjoy. For now, just read to the end of page 9, where you will find another image of the boy on the right. The rules found after that boy aren’t needed to play the introductory game. In addition, any text following a stop sign...

2.53 Mo - In English 3.98 Mo - In French

Tales of Arabian Nights Rulebook

pdf https://cdn.1j1ju.com/medias/11/00/d4-tales-of-arabian-nights-rulebook.pdf

In Tales of the Arabian Nights, you are the hero or heroine in a story of adventure and wonder just like those told by Scheherazade to her spellbound sultan! You will travel the land seeking your own destiny and fortune. You will learn stories and gain wisdom to share with others. Will you be the first to fulfill your destiny? The next Tale is yours to tell!

3.00 Mo - In English 10.50 Mo - In French

Targui Rulebook

pdf https://cdn.1j1ju.com/medias/4b/d2/52-targui-rulebook.pdf

Before the Touareg were pacified by the French early this century, their weapons consisted of a large shield, a sword, spears or a lance, a dagger and a rifle. One of the most characteristic features of the Touareg is the litham or tagalmust, worn only by the men. This is a strip of cotton several metres long. which is wound round the head and covers the face.

50.33 Ko - In English 1.12 Mo - In French

Terra Mystica Rulebook

pdf https://cdn.1j1ju.com/medias/9c/2c/c8-terra-mystica-rulebook.pdf

The conference of the Council of Elders had been interrupted by a deafening turmoil. “The Witches! The Witches!” a young voice was shouting, and fists were knocking on the door of the assembly hall at which the ancestors of the Chaos Magicians had met.

3.22 Mo - In English 6.25 Mo - In French

Terra Mystica: Fire & Ice Rulebook

pdf https://cdn.1j1ju.com/medias/cd/e5/c5-terra-mystica-fire-ice-rulebook.pdf

The peoples of Terra Mystica have been witnesses to many great changes throughout the land. After all, the fact that the landscape all around them is ever-changing is part of their daily life, and more often than not, they are responsible for that change. But the rumble caused by the volcanoes and the glaciers that transform regions into icy plains... That is something new to them.

1.69 Mo - In English 3.42 Mo - In French

The Battle at Kemble's Cascade Rulebook

pdf https://cdn.1j1ju.com/medias/44/3a/7a-the-battle-at-kembles-cascade-rulebook.pdf

Looking up at the night sky, west of Cassiopeia, you will find Kemble’s Cascade. It is an apparent straight line of more than twenty stars that creates a colorful waterfall across the vault of heaven. The legend tells that deep inside the asteroid clusters of Kemble’s Cascade, ancient fearsome Titans guard alien secrets and potent minerals.

4.14 Mo - In English 6.71 Mo - In French

Traders of Osaka Rulebook

pdf https://cdn.1j1ju.com/medias/fe/19/3f-traders-of-osaka-rulebook.pdf

During the Edo period, higaki kaisen (trading ships) transported materials to Edo (now Tokyo), the center of political power in Japan. There, Fudasashi (brokers) would await the shipment of various specialty goods from Osaka, the mercantile center of Japan.

5.73 Mo - In English 6.00 Mo - In French

Tichu Rulebook

pdf https://cdn.1j1ju.com/medias/f4/75/98-tichu-rulebook.pdf

The cards, with their four suits (Jade, Swords, Pagodas, Stars), each of 13 values, correspond to a “normal” bridge deck. The ace is the highest in each suit and the 2 is the lowest. The 10 ranks between the 9 and the jack, as in most card games. Four extra cards expand the deck to 56 cards: the Dragon, the Phoenix, the Hound, and the Hemp-Sparrow (or Mah Jong).

75.95 Ko - In English 880.70 Ko - In French

Vikings Rulebook

pdf https://cdn.1j1ju.com/medias/c7/c0/01-vikings-rulebook.pdf

The players lead small groups of vikings to explore the islands near their homeland. Once discovered, craftsmen and nobles settle the islands to make their homes. To protect these newly discovered islands from attacks, players can station viking warriors between their new islands and the approaching ships, which can also add to their fame and gold. After 6 rounds the most successful leader wins!

1.95 Mo - In English 3.76 Mo - In French

Haleakala Rulebook

pdf https://cdn.1j1ju.com/medias/b8/24/86-haleakala-rulebook.pdf

1 Island board divided into 6 segments, each containing a Fishing Boat space in the water, a Beach space, a Grassland space, a Forest space, a Mountain space, and a Crater space (listed going inwards) 1 Scoring board with a card display 1 wooden Fishing Boat 4 wooden Lava stones.

466.01 Ko - In English 1.58 Mo - In French

The Voyages of Marco Polo Rulebook

pdf https://cdn.1j1ju.com/medias/d5/6b/3b-the-voyages-of-marco-polo-rulebook.pdf

Because of the complexity of the game, we are going to start by explaining the basic gameplay. We will then, step by step, explain individual options or special cases in more detail. So don’t panic if it seems like something is missing… it is coming. Even Marco’s tales didn’t fit on a single page.

5.62 Mo - In English 6.43 Mo - In French

Clash of Cultures Rulebook

pdf https://cdn.1j1ju.com/medias/1f/03/36-clash-of-cultures-rulebook.pdf

The Game is divided into Rounds and Turns. Every Round players have three Turns. During a turn, a player may perform three actions, after which the player to his left gets to perform his actions. When each player has had three turns, each with three actions, the round ends with a Status Phase. After the Status Phase, the next round begins. The Turn marker is used to keep track of rounds and turns.

7.57 Mo - In English 5.86 Mo - In French

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