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pdf https://cdn.1j1ju.com/medias/89/cb/e8-machi-koro-rulebook.pdf
You’ve just been elected Mayor. Congratulations! Unfortunately, the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories, and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery, and a single die.
5.23 Mo - In English 3.02 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/07/65/3f-potion-explosion-rulebook.pdf
Dear students, It’s that time of the year. Your last year at the Horribilorum Sorcery Academy for Witty Witches and Wizards is almost over, and it’s time for the final exams! As always, the rules are the same: Take the Ingredients from the Dispenser in the Potions Lab to complete your Potions. Keep in mind that the explosions you may trigger can be useful! The use of Potions you brew during this exam...
4.20 Mo - In English 2.70 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/3c/46/2a-potion-explosion-the-fifth-ingredient-rulebook.pdf
In addition to the new Potion tiles that you can use along with the ones from the base game (see page 4), this Expansion also introduces some new game mechanics. The Scolding tokens and Reward tokens (see page 2) offer you new ways to gain bonus or penalty points.
1.14 Mo - In English 947.02 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/3c/c1/93-potion-explosion-the-6th-student-rulebook.pdf
Dear Students, thanks to your continuing support, the Academy has gone through a pretty serious makeover! Make sure to pay a visit to our brand new hall: thanks to its bigger classrooms, we will be able to give lectures to bigger groups of students. We even got one of those shiny modern Ingredient dispensers with a hidden drawer!
1.86 Mo - In Englishpdf https://cdn.1j1ju.com/medias/5b/22/14-imperial-settlers-rulebook.pdf
Settlers from four major world powers have discovered new lands with new resources and opportunities. The Romans, Barbarians, Egyptians and Japanese all move here at once to expand the boundaries of their empires.
1.01 Mo - In English 5.98 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/83/b5/79-imperial-settlers-aztecs-rulebook.pdf
When building your Faction deck (see below), treat some of the Aztec cards as regular (basic) Faction cards, and treat the rest as if they were released with the previous expansions to the base game. The affiliation information printed at the bottom of each card, along its right edge, informs you how to treat a given card.
1.32 Mo - In Englishpdf https://cdn.1j1ju.com/medias/f2/83/49-imperial-settlers-3-is-a-magic-number-rulebook.pdf
It takes three feet to hold a pedestal table. And you need three cards of the same color to build a great Empire. This Empire Package presents the concept of "series". Players try to collect three cards of the same color in their Empire for special bonuses and new ways to score points.
462.12 Ko - In Englishpdf https://cdn.1j1ju.com/medias/9f/c9/47-imperial-settlers-why-cant-we-be-friends-rulebook.pdf
55 cards: 10 Barbarian cards, 10 Japanese cards, 10 Roman cards, 10 Egyptian cards, 13 Common cards, 2 Virtual player faction cards. Virtual player faction cards are used in the single player variant only (more in the single player variant section).
256.05 Ko - In Englishpdf https://cdn.1j1ju.com/medias/23/4d/d1-imperial-settlers-atlanteans-rulebook.pdf
Atlanteans Faction cards include: 30 regular Faction cards (ATL001-ATL030) marked with the icon and additionally 10 Faction cards (ATL031-ATL040) marked with the icon. The additional cards should be treated as the ”Why Can’t We Be Friends” expansion for the Atlanteans deck.
262.64 Ko - In Englishpdf https://cdn.1j1ju.com/medias/a0/76/48-star-wars-x-wing-miniatures-game-rulebook.pdf
Welcome to X-Wing, an exciting, fast-paced dogfighting game set in the Star Wars universe. In X-Wing, two players take control of X-wings, TIE fighters, and other ships from the Star Wars universe and pit them against each other in thrilling, tactical space combat. The player who destroys all of his opponent’s ships wins the game!
1.61 Mo - In Englishpdf https://cdn.1j1ju.com/medias/37/5c/73-star-wars-x-wing-v2-rulebook.pdf
Your T-65 X-wing’s engines roar as you swerve into the asteroid field, skirting debris and fragments of past battles. You snap your S-foils shut and flare the thrusters, boosting through a narrow gap between two drifting, ponderous asteroids. As you clear the field, the worried clicks of your faithful astromech and the flash of lasers alerts you to the TIE fighters ahead. You set your S-foils to attack...
3.71 Mo - In English 4.08 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/1c/27/c2-star-wars-x-wing-v2-quickstart.pdf
This QuickStart Guide teaches you the fundamental rules of the second edition of Star Wars: X-Wing so you can start playing immediately. Read pages 1–2, then start your first game. Once you are comfortable, read pages 3–4 and add their rules to your game.
1.01 Mo - In English 1.01 Mo - In French