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pdf https://cdn.1j1ju.com/medias/75/bc/95-magic-keys-rulebook.pdf
Let's go to the Forest of Keys to recover the king's memory! Please find the beautiful memories of the king have sealed in the treasure chest. The forest of Keys where true and fake keys are hidden! Now the adventures will start! Magic Keys is simple and beautiful push-your-luck game to collect gems. Player rolls the dice to move forward on the road. When the player stops at a space with a key, they...
760.74 Ko - In English 2.00 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2a/9b/dc-magic-mandala-rulebook.pdf
This game of fascinating beauty gives you the opportunity to create different mandalas using only one set of 3 double-sided coloured discs. Turn over, stack and rotate the discs to copy the mandala onto the card. Stack, turn and you're done!
209.04 Ko - In Englishpdf https://cdn.1j1ju.com/medias/bc/5d/5f-magic-market-regle.pdf
C'est le grand jour du Magic Market ! Tu veux gagner plein de Dragos ? Alors, sors tes babioles magiques du grenier et mets-les en vente sur ce marché féerique ! Observe bien les visiteurs... Que rêvent-ils d’acheter ? Trouve celui qui te permettra de faire la plus belle vente, et ne les laisse surtout pas repartir les mains vides ! Mets tes objets en valeur, visite les stands des autres vendeurs,...
8.94 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/9e/d4/fe-magic-maze-kids-rulebook.pdf
The King did some experiments trying to make gold, but he accidently turned himself into a frog. Now the Prince and the Princess, with the help of the Knight and the Wizard, are cooperating to brew a potion that can turn him back into his lion form.
3.93 Mo - In English 3.93 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/5a/dc/d0-magic-maze-maximum-security-rulebook.pdf
We recommend you start out by reading about the guard and the Anti-Stress tokens below, and then play the introductory game detailed at the end of module 2 on this page.
3.23 Mo - In English 3.22 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/85/62/19-magic-maze-on-mars-rulebook.pdf
Brave Earthlings have set out to colonize Mars. Wisely stationed in orbit, these colonists wait while robots dispatched on the Martian soil complete construction of habitable domes. To do this, these machines tirelessly extract, fabricate, and move the necessary resources quickly along expressways.
3.16 Mo - In English 3.10 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c3/4b/5e-magic-maze-rulebook.pdf
After being stripped of all their possessions, a mage, a barbarian, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the necessary equipment they need for their next adventure.
1.33 Mo - In English 1.35 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/0b/9f/24-magic-mountain-rulebook.pdf
Fortunately, word of their plans has reached the students at the nearby Wizard’s Academy, so six courageous students take to the road to warn Master Balduin. However, the witches already have a head start. Send the will-o’-the-wisps through the forest so that they show the students the right way but lead the witches astray. However, once the will-o’-the-wisps have been allowed to run free, their path...
2.93 Mo - In English 959.35 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/7c/b2/7b-magic-the-gathering-basic-rulebook.pdf
In the Magic™ game, you are counted among the elite spellcasters of the Multiverse—the Planeswalkers. Some are friends and others are foes. All wield terrifying magic and command armies of creatures torn from the endless planes of reality. Your deck of cards represents all the weapons in your arsenal. It contains the spells you know and the creatures you can summon to fight for you. Customize your...
2.87 Mo - In English 2.88 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/81/5b/7a-magic-the-gathering-comprehensive-rulebook.pdf
This document is the ultimate authority for Magic: The Gathering® competitive game play. It consists of a series of numbered rules followed by a glossary. Many of the numbered rules are divided into subrules, and each separate rule and subrule of the game has its own number. (Note that subrules skip the letters “l” and “o” due to potential confusion with the numbers “1” and “0”; subrule 704.5k is...
1.19 Mo - In English 1,009.14 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/de/f8/55-magic-the-gathering-quick-start-guide.pdf
Welcome to Magic: The Gathering®, the world’s premier trading card game. You’re about to discover why millions around the world play Magic™: its deep strategy, its beautiful worlds and strong characters, and its worldwide community.
3.22 Mo - In English 3.24 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/78/04/16-magnastorm-rulebook.pdf
Down below you can see the planet Magnastorm. It is not as quiet as it seems from space. The giant magnetic storm repeatedly emits thunderbolts, piercing the thick atmosphere and reaching up to your lander. Meanwhile your scout runner explores the surface and reports fascinating discoveries of departed cultures. A “highly developed” civilization once lived here, but it seems that survival was too...
18.10 Mo - In English