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pdf https://cdn.1j1ju.com/medias/59/d7/65-magnetic-creations-montessori-regle.pdf
Crée avec tes propres mains ! Construis, personnalise et décore tes propres aimants en laissant libre court à ton imagination ! Tu pourras réaliser un tangram aimanté, utiliser les paillettes pour obtenir des jeux de lumière originaux et faire de nombreuses autres activités créatives suggérées dans les instructions !
252.48 Ko - In German 252.48 Ko - In English 252.48 Ko - In Spanish 252.48 Ko - In French 252.48 Ko - In Italian 252.48 Ko - In Portuguesepdf https://cdn.1j1ju.com/medias/b9/f0/ba-magnum-opus-the-great-work-rulebook.pdf
During the reign of Rudolf II, Prague was a capital of the occult arts. Alchemists and personalities from all walks of life rubbed shoulders here. Some of them hoped to put into practice the alchemical formulas they had worked out after months of study. Others enjoyed meeting unusual individuals to the point of becoming their patrons.
1.60 Mo - In English 1.50 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c8/6c/d0-ma-grande-collection-de-jeux-le-verger-regle.pdf
Un jeu de dé coopératif pour 2 à 4 joueurs (ou plus) à partir de 3 ans. Dans le verger, les quatre arbres croulent sous les fruits : le moment est venu de récolter pommes, poires, cerises et prunes. Mais dépêchez-vous, car le malicieux corbeau est déjà aux aguets et lui aussi voudrait cueillir les délicieux fruits mûrs.
1.69 Mo - In German 1.69 Mo - In English 1.69 Mo - In Spanish 1.69 Mo - In French 1.69 Mo - In Italian 1.69 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/ac/39/ba-maharaja-rulebook.pdf
Maharaja is a new edition of the classic game by the authors Wolfgang Kramer and Michael Kiesling. In this new version of the game which supports 1 to 4 players and is enriched with new graphics and components, you build statues of your God of reference to please the Maharaja during their visit and score victory points at the end of the game depending on the majority you reach.
6.59 Mo - In English 6.66 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f6/ea/9f-maharaja-the-game-of-palace-building-in-india-rulebook.pdf
Each player chooses a color and takes an action disc, an action summary card, their architect (placed on its starting position), 7 palaces and 4 houses in their color, and 15 gold pieces (1 coin of 10 value and 1 coin of 5 value). Money may be kept hidden from other players. Other houses are put in a quarry (bank) next to the board. Place the Maharaja on his starting position. Place the character...
127.09 Ko - In English 172.88 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/97/fd/e8-maharani-rulebook.pdf
The Taj Mahal – the Mughal emperor‘s impressive declaration of love for his spouse – is almost complete. Only the colorful mosaics are still missing. Complete this magnificent edifice – in honor of the Maharani.
2.62 Mo - In English 2.53 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/a5/cd/0c-mais-il-est-ou-regle.pdf
Poser les cartes deux par deux et l’une sur l’autre, faces visibles. Le canari et les plumes peuvent être cachés sous deux cartes ou entre deux cartes. Les questions des joueurs concernent uniquement la carte située juste au-dessus du canari.
305.81 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/ad/bb/e2-majesty-for-the-realm-rulebook.pdf
In Majesty: For the Realm, you are competing for the crown by establishing the wealthiest realm. To do so, you must enlist the help of your citizens, who bring special skills with them. But you must act with prudence, for your opponents will always be working to snatch the most valuable citizens before you can, and some of your rivals may even be planning to march against your borders...
6.28 Mo - In English 1.18 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b5/ec/cf-majesty-for-the-realm-solo-variant.pdf
Majesty: For the Realm Solo Variant.
155.20 Ko - In English 205.67 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/04/b9/a7-majority-regle.pdf
Placez les cartes Préparation au centre de la table (comme sur le schéma). Mélangez les cartes Mots et divisez cette pile de cartes en 3 paquets à peu près égaux. Placez chacun de ces paquets à côté des cartes A, B, C. Chaque joueur prend un lot de 4 cartes Vote (A, B, C et Marquer).
522.02 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/21/cc/aa-make-a-snake-rulebook.pdf
The snakes need the sun to hunt and play. As they crawl from their hiding spaces early in the morning, they try to coil themselves so that their tail and their head are as close as possible. This way they are all snuggly and warm until they can soak up the sunshine.
1.73 Mo - In English 819.86 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/4c/7a/ae-make-n-break-challenge-rulebook.pdf
This game builds on the success of “Make'n Break” and brings new elements in the game play: in this game, players are also under time pressure, but in the direct competition. Two players always engage in a duel against each other.
172.35 Ko - In English