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pdf https://cdn.1j1ju.com/medias/67/74/43-miss-poutine-rulebook.pdf
Quickly rid yourself of your cards and dodge mop duty come closing time! The employees of the “Miss Poutine” go head to head to be the fastest to fill their orders. Every round, the slowest players receive mop points. The first to reach 3 points loses the game and gets to make the floor shine!
104.30 Ko - In English 820.32 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/70/5d/5d-climb-rulebook.pdf
Each player must climb a route made up of cards using only his fingers while attempting to score points without falling! The player with the most points after attempting three climbs wins the game! *If playing alone, see the “Solo Climbing” variation at the end.
93.67 Ko - In English 98.57 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/a4/01/77-pitch-out-rulebook.pdf
Victory goes to the player who manages to expel the opposing Captain, with a fl ick, from the limits of the playing area, OR to expel all the other pucks, leaving the opposing Captain alone.
1.24 Mo - In English 449.18 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/3c/53/84-museum-pictura-rulebook.pdf
Museum: Pictura is a standalone set collection game for 2-4 players by Olivier Melison and Eric Dubus, in which you take on the role of an aspiring curator in an art museum. Set in the roaring 20’s, the game is gorgeously illustrated in art deco style by French artist Loïc Muzy, while the 180 paintings featured in the game have been individually brought to life by Ekaterina Varlamov.
4.32 Mo - In English 4.69 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/49/3a/7d-nova-luna-rulebook.pdf
The moon has its influence over our life on earth for ages. It affects the tides and keeps people wake at night. The new moon is a symbol for a new start; it is the perfect time to start something new and to plan your future. And that is, what Nova Luna (lat. for new moon) is all about. In every round of this abstract tile-laying game you have to plan your future anew. Develop a new strategy in order...
3.55 Mo - In English 4.60 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/93/d2/24-spin-circus-rulebook.pdf
Tonight you’re going to be the star of the show! Each turn, perform a balancing act with the acrobats on the spinning wheel! A little luck and a good guess of where to add weight on the wheel will help you advance across the stage. Dazzle the audience by successfully performing all your acts!
617.39 Ko - In English 621.09 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/10/1c/a8-secret-identity-rulebook.pdf
At the start of a round, you receive a key card that indicates your identity among the eight characters on the table. Using double-sided "picto" cards, you try to give clues to your character so that others can guess who you are, while simultaneously guessing their character — earning points for each success. Each round, new characters appear on the table, giving you and everyone else a fresh face...
2.40 Mo - In English 1.36 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2a/48/53-cerebria-the-inside-world-rulebook.pdf
Initially formless, the mindscape of Cerebria arises from the Origin. But nothing can exist forever unnamed and untamed. Two opposing forces — Bliss and Gloom — emerge to shape the world in their own image. Their agents are the Spirits, powerful entities who invoke the Emotions in their struggle for control of the Five Realms — the Valley of Motives, the Willow of Values, the Network of Thoughts,...
8.19 Mo - In English 3.11 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ab/1a/81-cerebria-the-inside-world-the-ego-rulebook.pdf
The Ego is an Ultimate Force in Cerebria with the sacred mission to ensure the Inside World’s prosperity above all else, respecting no balance or common sense. Just like the Spirits, your Ego is there to protect you, but sometimes it is simply ruining your life by over-compensating for everything that affects your Inside World. It is probably best if you do not let it take over.
2.09 Mo - In English 1.26 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/88/ee/73-tussie-mussie-rulebook.pdf
Tussie mussies exemplified the Victorian custom of assigning meaning to the flowers that friends and lovers exchanged. Inspired by the ideals of elegance and discretion, these bouquets were carefully made to convey subtle messages to their recipients. Now you can choose the right flowers to make a winning tussie mussie of your own!
2.38 Mo - In English 123.59 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/01/c3/ac-fish-n-flips-rulebook.pdf
Various animals have been caught in fishing nets: players will have to work together and program their actions in order to free them. To achieve the best combos, you’ll have to cleverly combine the powers of your animals... But be careful in dealing with waste! The more nets you manage to empty by the end of the game, the more points you’ll score.
734.26 Ko - In Englishpdf https://cdn.1j1ju.com/medias/ee/cc/ef-erune-heroic-rulebook.pdf
Your Adventurer and Master of Shadows Characters evolve when they master a Heroic Class. Mastering a Heroic Class gives your Character new Characteristics and unlocks 3 Class Skills.
932.31 Ko - In English 948.96 Ko - In French