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Okko: Oni Hunters Rulebook

pdf https://cdn.1j1ju.com/medias/ff/24/c6-okko-oni-hunters-rulebook.pdf

Okko – Oni Hunters is a two player cooperative game. During a 45 minutes game, you will be a hero striding through the lands of the Pajan Empire, looking for clues in order to discover the Oni hidden within the court of the Shogun. Prepare for investigations, fights and epic journeys in your quest to restore order in the lands of Pajan with our heroes! But beware, make sure to fulfill your mission...

4.63 Mo - In English 4.53 Mo - In French

Twice as Clever! Rulebook

pdf https://cdn.1j1ju.com/medias/c9/bb/57-twice-as-clever-rulebook.pdf

Choose your dice twice as cleverly in Doppelt So Clever, marking them in the matching colored areas on your Score sheet, putting together chain scoring opportunities, and racking up the points! The dice you don’t use are as important as those you do, because every die that has a lower value than your chosen die can be used by the other players! The player with the most points at the end wins!

2.70 Mo - In English 2.52 Mo - In French

Bullet Rulebook

pdf https://cdn.1j1ju.com/medias/1d/21/e4-bullet-rulebook.pdf

In this tense, fast-paced puzzle game, 1-4 players take on the role of heroines who settle their disputes with each other through excessive firepower! Use your actions to form patterns, clear your sight, and assault the opponent! Keep up dealing with the curtain of bullets coming at you each round and be the last heroine standing to win!

2.13 Mo - In English

Wonder Woods Rulebook

pdf https://cdn.1j1ju.com/medias/d5/c1/3f-wonder-woods-rulebook.pdf

Fall is here, the rain has watered the woods and brought the mushrooms out! One beautiful day, you and your friends go to explore the best patches and harvest girolles, morels, boletes and Parasol mushrooms! But watch out - you’re not the only ones who know about this undergrowth! Use your talent to gather the most delicious harvest!

2.44 Mo - In English 2.46 Mo - In French

Pengo Jump Rulebook

pdf https://cdn.1j1ju.com/medias/2d/02/6e-pengo-jump-rulebook.pdf

It’s the perfect weather to play on the ice chunks! The wind is pushing pieces of ice so it’s really fun to hop around! The penguins are having a wonderful time! Oh no, the sun is setting already and we need to get back home! Quickly now, hop from one ice chunk to the other to join everyone on the iceberg before nightfall!

1.94 Mo - In English 873.85 Ko - In French

FYFE Rulebook

pdf https://cdn.1j1ju.com/medias/2b/9d/d2-fyfe-rulebook.pdf

FYFE is an abstract tile-laying game for 2 to 5 people by Kosch. In FYFE, players decide for themselves how much they want to score in each position on their boards! Place pieces as effectively as possible to score the most points before your opponents do the same!

3.94 Mo - In English

Sleeping Gods Rulebook

pdf https://cdn.1j1ju.com/medias/df/6e/76-sleeping-gods-rulebook.pdf

In Sleeping Gods, you and up to three friends become Captain Sofi Odessa and her crew, lost in a strange world in 1929 on your steamship, the Manticore. You must work together to survive, exploring exotic islands, meeting new characters, and seeking out the totems of the gods so that you can return home.

1.45 Mo - In English 6.80 Mo - In French

Dune: House Secrets Rulebook

pdf https://cdn.1j1ju.com/medias/76/9c/98-dune-house-secrets-rulebook.pdf

Also known as Dune, the planet is poised for intrigue, rebellion, and war. The sinister House Harkonnen plots and schemes as the newly arrived House Atreides takes control, interested in securing relations with the native inhabitants. You find yourself on this infamous planet of sand and spice, between these two Great Houses—among smugglers and laborers, traitors and rebels, agents and soldiers. How...

3.37 Mo - In English 2.04 Mo - In French

Wise Guys Rulebook

pdf https://cdn.1j1ju.com/medias/8d/b8/99-wise-guys-rulebook.pdf

In Wise Guys, players control rival gangs, competing to be the most successful ‘alky runners’ in Chicago during the Prohibition. Each turn, players wheel, deal, talk and fight to control locations where they buy and sell alcohol, help politicians get elected and get help in return, or double-cross rival gangs. Negotiate, threaten and ally with rival gangs when it serves your needs, but be wary of...

4.48 Mo - In English

Yoxii Rulebook

pdf https://cdn.1j1ju.com/medias/0d/84/35-yoxii-rulebook.pdf

The player with the white pieces plays first. Players take turns moving the Totem on the board and then placing one of their pieces around it until it is completely surrounded and immobilized.

180.22 Ko - In English 179.84 Ko - In French

Herrlof Rulebook

pdf https://cdn.1j1ju.com/medias/ad/7b/24-herrlof-rulebook.pdf

Scandinavia during the viking age, from roughly 800 until 1050 AD, is characterized by powerful magnates (or chieftains) and kings. The title of king is not inherited, you fight for it. The leading magnate is recognised by the others as 'first among equals'. Four magnates now battle for Herrlof: the victory and praise gained in war. Who will become the next Viking king?

1.16 Mo - In English 1.23 Mo - In French

Télos Rulebook

pdf https://cdn.1j1ju.com/medias/32/04/4a-telos-rulebook.pdf

The word "télos" is an old Greek word, meaning "end" or "purpose", so it's no surprise that in the game Télos the last part of a round is what matters. Télos is a trick-taking game in which you need to save your lowest card for the last trick. Winning the last trick gives you points, and in this case the points are negative. The first player to gain 32 points loses the game.

373.54 Ko - In English

357 / 395 - 4,737 results