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pdf https://cdn.1j1ju.com/medias/98/17/06-erune-rulebook.pdf
The balance between the peoples of Erune is fragile. It is a time of peace, but will it last? From the dark corners of the world, Shadows have started to rise. They will soon spread and try to enslave all life, unless a group of Adventurers manages to fight them off, sending the Shadows back to the world where they came from. The Master of Shadows has risen again. He is the ancient incarnation of...
6.04 Mo - In English 6.11 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/75/c5/89-honey-buzz-rulebook.pdf
Spring has sprung in the woods of Sweetwater Grove. But something is different this year. The bees have discovered economics! The queen has a plan to open a stand in the woodland market. If the bees sell their honey, maybe the bears and other woodland creatures will leave the hive alone, and the bees will find peace and prosperity at last.
4.73 Mo - In English 5.91 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/28/3d/3c-skytopia-in-the-circle-of-time-rulebook.pdf
The cities of Skytopia drift lazily among the clouds, buoyed by technological discoveries and the tireless efforts of the golems. Every hundred years, the cities compete for the honor of being named the Capital of the Sky. To prove their worth, city leaders awaken the forces of nature and call upon the golems to aid in the construction of splendid soaring towers.
997.48 Ko - In English 2.93 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/e8/98/00-sound-box-rulebook.pdf
Have you ever heard the sound of a giant monster in the middle of a stormy night during a tennis match? Well, something like that may definitely happen to you in Sound Box!
1.02 Mo - In English 892.35 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/90/f4/fa-trench-club-rulebook.pdf
Trench Club makes you general of your army in a major battle in World War I to decide in favor of Germany/Austria-Hungary ("Central Powers") or France/Great Britain ("Entente"). To do this, you have to send your troops into battle and conquer warcritical Forts.
2.06 Mo - In English 2.06 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/59/20/04-trench-club-solo-rulebook.pdf
These solo rules allow you to play Trench Club without an opponent – your opponent is built into the game system. The solo rules make use of the Enemy Action Chart included in this download (which you may want to print on card stock). Rules are also included for two players to play cooperatively as allies against a common opponent. All of the standard rules for a 2-player game apply, except where...
566.39 Ko - In English 585.78 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/f5/11/c5-skulls-of-sedlec-rulebook.pdf
Sedlec Ossuary, 16th Century AD. The Black Plague and Hussite Wars have overcrowded the graveyard. Help the Bone Collector, a half-blind monk, by exhuming graves and arranging the skulls inside the crypt. You are novice monks, competing to create the best arrangement of skulls.
320.98 Ko - In Englishpdf https://cdn.1j1ju.com/medias/87/1f/00-whistle-stop-rulebook.pdf
With the driving of the golden spike in 1869, the first transcontinental railroad was completed in the United States — but really it was only the beginning of a rapid expansion of railways that would crisscross the entire country.
1.76 Mo - In English 14.85 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/59/4a/3c-museum-suspects-rulebook.pdf
Sound the alarm and close the doors, quick! One of the museum artifacts has been stolen! The director is relying on you famous detectives to unmask the thief (or thieves!) hidden among the 16 suspects still in the building. Find clues to solve the mystery, unless the thief escaped before the doors were shut!
2.07 Mo - In English 1.97 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d0/e8/5e-splito-rulebook.pdf
MAJORITY: The number of Splito cards of the specified colour or value must be greater in this zone than in any other zone. Note : Both the common objectives are of the Majority type. The same rules apply to them but they can be won by either zones at the end of the game.
1.16 Mo - In English 1.17 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/27/4c/12-hula-hoo-rulebook.pdf
It’s the Hula Hoop Masters. Animals from all over the world are hula hooping. The hoops are rising and sinking again. Whoever drops his hoop and is not able to restart, is eliminated for the current round. The one who hula hoops most skilfully or the longest, wins the competition!
514.36 Ko - In English 2.30 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/78/93/9a-fluttering-souls-rulebook.pdf
Fluttering Souls is a 2 player game, played over 3 - 5 rounds. In each round, players take turns collecting butterflies to earn victory points. At the end of each round, players tally victory points from each set of butterflies they have collected. The player with the most victory points is awarded a white butterfly token; a visit from a lost loved one. Collect 3 white butterfly tokens to win.
263.53 Ko - In English 931.52 Ko - In French