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Erune Rulebook

pdf https://cdn.1j1ju.com/medias/98/17/06-erune-rulebook.pdf

The balance between the peoples of Erune is fragile. It is a time of peace, but will it last? From the dark corners of the world, Shadows have started to rise. They will soon spread and try to enslave all life, unless a group of Adventurers manages to fight them off, sending the Shadows back to the world where they came from. The Master of Shadows has risen again. He is the ancient incarnation of...

6.04 Mo - In English 6.11 Mo - In French

Honey Buzz Rulebook

pdf https://cdn.1j1ju.com/medias/75/c5/89-honey-buzz-rulebook.pdf

Spring has sprung in the woods of Sweetwater Grove. But something is different this year. The bees have discovered economics! The queen has a plan to open a stand in the woodland market. If the bees sell their honey, maybe the bears and other woodland creatures will leave the hive alone, and the bees will find peace and prosperity at last.

4.73 Mo - In English 5.91 Mo - In French

Skytopia: In the Circle of Time Rulebook

pdf https://cdn.1j1ju.com/medias/28/3d/3c-skytopia-in-the-circle-of-time-rulebook.pdf

The cities of Skytopia drift lazily among the clouds, buoyed by technological discoveries and the tireless efforts of the golems. Every hundred years, the cities compete for the honor of being named the Capital of the Sky. To prove their worth, city leaders awaken the forces of nature and call upon the golems to aid in the construction of splendid soaring towers.

997.48 Ko - In English 2.93 Mo - In French

Sound Box Rulebook

pdf https://cdn.1j1ju.com/medias/e8/98/00-sound-box-rulebook.pdf

Have you ever heard the sound of a giant monster in the middle of a stormy night during a tennis match? Well, something like that may definitely happen to you in Sound Box!

1.02 Mo - In English 892.35 Ko - In French

Trench Club Rulebook

pdf https://cdn.1j1ju.com/medias/90/f4/fa-trench-club-rulebook.pdf

Trench Club makes you general of your army in a major battle in World War I to decide in favor of Germany/Austria-Hungary ("Central Powers") or France/Great Britain ("Entente"). To do this, you have to send your troops into battle and conquer warcritical Forts.

2.06 Mo - In English 2.06 Mo - In French

Trench Club Solo Rulebook

pdf https://cdn.1j1ju.com/medias/59/20/04-trench-club-solo-rulebook.pdf

These solo rules allow you to play Trench Club without an opponent – your opponent is built into the game system. The solo rules make use of the Enemy Action Chart included in this download (which you may want to print on card stock). Rules are also included for two players to play cooperatively as allies against a common opponent. All of the standard rules for a 2-player game apply, except where...

566.39 Ko - In English 585.78 Ko - In French

Skulls of Sedlec Rulebook

pdf https://cdn.1j1ju.com/medias/f5/11/c5-skulls-of-sedlec-rulebook.pdf

Sedlec Ossuary, 16th Century AD. The Black Plague and Hussite Wars have overcrowded the graveyard. Help the Bone Collector, a half-blind monk, by exhuming graves and arranging the skulls inside the crypt. You are novice monks, competing to create the best arrangement of skulls.

320.98 Ko - In English

Whistle Stop Rulebook

pdf https://cdn.1j1ju.com/medias/87/1f/00-whistle-stop-rulebook.pdf

With the driving of the golden spike in 1869, the first transcontinental railroad was completed in the United States — but really it was only the beginning of a rapid expansion of railways that would crisscross the entire country.

1.76 Mo - In English 14.85 Mo - In French

Museum Suspects Rulebook

pdf https://cdn.1j1ju.com/medias/59/4a/3c-museum-suspects-rulebook.pdf

Sound the alarm and close the doors, quick! One of the museum artifacts has been stolen! The director is relying on you famous detectives to unmask the thief (or thieves!) hidden among the 16 suspects still in the building. Find clues to solve the mystery, unless the thief escaped before the doors were shut!

2.07 Mo - In English 1.97 Mo - In French

Splito Rulebook

pdf https://cdn.1j1ju.com/medias/d0/e8/5e-splito-rulebook.pdf

MAJORITY: The number of Splito cards of the specified colour or value must be greater in this zone than in any other zone. Note : Both the common objectives are of the Majority type. The same rules apply to them but they can be won by either zones at the end of the game.

1.16 Mo - In English 1.17 Mo - In French

Hula-Hoo! Rulebook

pdf https://cdn.1j1ju.com/medias/27/4c/12-hula-hoo-rulebook.pdf

It’s the Hula Hoop Masters. Animals from all over the world are hula hooping. The hoops are rising and sinking again. Whoever drops his hoop and is not able to restart, is eliminated for the current round. The one who hula hoops most skilfully or the longest, wins the competition!

514.36 Ko - In English 2.30 Mo - In French

Fluttering Souls Rulebook

pdf https://cdn.1j1ju.com/medias/78/93/9a-fluttering-souls-rulebook.pdf

Fluttering Souls is a 2 player game, played over 3 - 5 rounds. In each round, players take turns collecting butterflies to earn victory points. At the end of each round, players tally victory points from each set of butterflies they have collected. The player with the most victory points is awarded a white butterfly token; a visit from a lost loved one. Collect 3 white butterfly tokens to win.

263.53 Ko - In English 931.52 Ko - In French

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