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pdf https://cdn.1j1ju.com/medias/0f/4f/16-nemesis-lockdown-rulebook.pdf
Nemesis: Lockdown is a semi-cooperative game where you and other players must survive in a Martian facility infested with hostile organisms. To win the game, you will have to complete one of the two objectives dealt to you at the start of the game and safely wait until the rescue party arrives. There will be many obstacles in your way: swarms of hostile alien Night Stalkers, the rapidly depleting...
5.59 Mo - In English 7.09 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6c/f4/24-nemesis-lockdown-chytrides-rulebook.pdf
Chytrids are a completely new and unique Intruder race you will have to face during the game. These voracious fungi cover the walls and rooms of the Facility, dripping slime and reaching with their tendrils further than you might have thought possible.
1.66 Mo - In English 7.25 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c6/24/c3-metro-x-rulebook.pdf
In this game, players create subway networks by filling in their station spaces. Following the numbers revealed by the cards, all players will have to fill up their subway map with ◯ s in the station spaces. However, the number of times they can add stations to each line is limited, so they will have to make tough choices.
425.99 Ko - In English 3.78 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/41/c2/8f-conflict-of-heroes-storms-of-steel-rulebook.pdf
Storms of Steel! makes you a witness to the greatest tank battle in history! After their stinging defeat at Stalingrad, the Germans mass their best forces for an all-out attack against the growing Soviet bulge at Kursk. The Soviets' network of master spies has caught wind of the German plans, and they are prepared to trap and decimate the best panzer forces the Germans can muster. Storms of Steel...
8.67 Mo - In Englishpdf https://cdn.1j1ju.com/medias/86/73/12-skymines-rulebook.pdf
50 years ago, humanity began mining the Moon and the asteroids, and for decades that task was firmly kept in the hands of the World Government. But recent turmoil has caused this enterprise to collapse. Now, adventurous companies and private investors take to the sky to revive this mining network.
5.19 Mo - In English 20.70 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/4c/45/be-ugly-gryphon-inn-rulebook.pdf
You own the only inn within a hundred miles: the questionable prestigious Ugly Gryphon Inn. Your patrons are rowdy and rude, but they are the only ones around. In order to keep the debt collectors at bay, but to do so you must manage some painfully particular, peculiar patrons.
703.00 Ko - In Englishpdf https://cdn.1j1ju.com/medias/71/bb/50-disc-cover-rulebook.pdf
Music brings people together, and the music you listen to says a lot about you! In Disc Cover, turn up the volume and travel through images across the musical universe of your friends and family. Match the sleeves with the songs you have chosen or work out which sleeve was chosen by the other players. Will there be a cacophony or harmony as you try to find the perfect sleeves for your playlists?
838.25 Ko - In English 916.73 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/cd/3c/ba-super-mega-lucky-box-rulebook.pdf
In this spectacular game of colossal fun, reveal numbers one-by-one and cross off a corresponding square on one of your cards. Get three-in-a-row to unlock bonuses, which can help you cross off more squares and trigger even more bonuses. Use Lightning tokens to nudge numbers to your liking, but don’t forget about Moon tokens to avoid an end-game penalty. Score the most points over four rounds to win!
3.85 Mo - In English 1.13 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/02/a7/84-bordel-temporel-regle.pdf
Néo-Versailles, 2550. Un portail temporel défectueux à transporté des Néo-Versaillais dans différentes époques. Ils sont désormais appelés des « Néo Perdus ». Pour les retrouver, la Reine Clothilde IV fait appel à deux groupes de voyageurs temporel pour sauver un maximum de Néo Perdus : L’équipe du Visiteur du futur et les Missionnaires. Celle qui en retrouvera le plus remporte la partie.
1.40 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/29/08/ac-precognition-rulebook.pdf
In Precognition, you must truly see the future to win the game. That comes from understanding a new card mechanism: the Dual Select System. Here is how it works. An explanation applied to the game Precognition is available page 10.
8.76 Mo - In English 8.78 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/08/78/04-lockdown-rulebook.pdf
No one knows exactly how things started. Nothing like any common scenario from Hollywood: no nuclear catastrophe, no viruses created secretly in a lab, no chemical weapons. It seems to be Nature, instead, that changed herself, for no reason. This end of summer, the nights started to be longer, a fi rst warning sign for the scientists. Then the leaves from the trees darkened and long threads of blackish...
4.59 Mo - In English 3.40 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/3e/c1/92-tiletum-rulebook.pdf
You will travel to various cities to acquire trade contracts for wool and iron, as well as a collection of their coats of arms. You must collect the required resources to fulfill contracts, invest in the construction of monumental cathedrals, gain the favor of noble families, and participate in important fairs where your main business occurs. You will also use the services of notable people who will...
8.95 Mo - In English