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pdf https://cdn.1j1ju.com/medias/11/7c/ae-clockworker-rulebook.pdf
In the year 2XXX, mankind’s overdeveloped scientific technology totally devastated Mother Earth. Resources were depleted and all habitable areas were destroyed. Mankind is doomed and must abandon Earth, hoping to find a new planet to inhabit. All kinds of robots are left behind, waiting for their battery to deplete.
5.75 Mo - In English 8.93 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/94/47/8e-viscounts-of-the-west-kingdom-keeper-of-keys-rulebook.pdf
In Viscounts of the West Kingdom: Keeper of Keys, tensions continue to rise in the King’s court. Some choose to plot in secret, forging alliances with like-minded officials. Others seek out treasures and secrets hidden deep within the castle walls. Will you remain loyal to the very end, or take the future into your own hands?
2.51 Mo - In Englishpdf https://cdn.1j1ju.com/medias/f4/9c/a3-efemeris-rulebook.pdf
Guided by this thirst for exploration that the Earth has never been able to quench, the empires - mastering navigation by the Stellar Winds - deploy on the celestial vault. Each of them wants to establish its sovereignty over the territories of the firmament.
1.54 Mo - In English 1.54 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/49/6d/02-efemeris-solstice-rulebook.pdf
Decades have gone by, the ambition and covetousness of other Nations has emerged. The sails filled with the stellar winds, their Ships rise towards the celestial vault... New technologies have allowed the emergence of these new powers. All the comfort and wealth enjoyed by the 3 pioneer Nations may be disrupted by the laws that govern the Heavens.
339.71 Ko - In English 333.06 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/e9/51/60-topic-rulebook.pdf
Try not to be the last person to announce a word for a given theme, so you avoid getting cards. The player with the fewest cards at the end of the game wins.
1.25 Mo - In English 775.93 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/0e/e4/7f-iota-rulebook.pdf
A line consists of 2, 3 or 4 cards straight in a row or column, in which each individual property (color, shape and number) is either the same on each card or different on each card.
85.53 Ko - In English 1.49 Mo - In German 1.49 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/09/de/cd-district-noir-rulebook.pdf
Some cards have positive or negative numbers on them, and you score those points directly. Other cards are numbered 5-8, and you score 5-8 points for a value if you have more of those cards than the other player. Additionally, you score 5 points for each set of 5-8 that you've collected. And while normally points decide who wins, if you collect all three grail cards — each of which are worthless on...
1.26 Mo - In English 1.41 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6a/ae/08-the-lost-code-rulebook.pdf
The New World is full of pitfalls, an unfriendly place for explorers who travel there. But that’s your passion. This time, however, you may have gone too far. Wandering the Temple of the Sun is not for the faint of heart, and you were not! Yet, are you smart enough to solve the riddles the Snake has in store for you and get away with it? Will you find the lost code and escape its clutches, or will...
4.40 Mo - In English 5.32 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/26/c3/ee-time-of-empires-rulebook.pdf
In Time of Empires, take charge of a civilization and lead it through the ages, from Antiquity, through the Middle Ages, to modern times. Each age lasts for centuries in reality but only 9 minutes in this game! Other players have accepted the same task you have, and will be grappling with life through the Action phase simultaneously with you, in real time. Your sand timers will trigger your actions...
5.24 Mo - In English 5.28 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/96/ab/a4-twilight-struggle-rulebook.pdf
Now the trumpet summons us again — not as a call to bear arms, though arms we need, not as a call to battle, though embattled we are — but a call to bear the burden of a long twilight struggle...
592.67 Ko - In English 608.21 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/d9/0e/98-dodo-rulebook.pdf
The Hagulaminapitopasi tribe is very excited: it's time for the big annual jiggle-egg ritual! To do this, you have to know that the Dodo bird is sacred to them - even though it is actually quite clumsy. Each Year it breeds on the highest and steepest island mountain in all of Mangalopanesia, the most unsuitable place for a cozy nest. And it unfortunately often happens , the clumsy Dodo pushes its...
49.04 Ko - In English 425.92 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/d4/ea/c5-twilight-inscription-rulebook.pdf
The Lazax empire has fallen. After a bloody rebellion that saw the galaxy aflame with war and the extermination of the once proud Lazax, the many factions of the galaxy retreated to their homeworlds. Seeking a period of stability, they learned to live again as sovereign peoples. Now, as they emerge once more into the wider galaxy, each faction seeks opportunities to expand their great civilization.
4.01 Mo - In English