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pdf https://cdn.1j1ju.com/medias/73/8e/c7-au-pire-tu-meurs-regle.pdf
1- Mettez de côté les 8 cartes personnages (Zack, Felicity, Zoe, Jody, Joshua, Franck, Archibald, Anibal). 2- Placez les 8 cartes personnages face contre la table. Chaque joueur en tire une au hasard, sans la montrer aux autres. 3- Une fois son personnage tiré au sort, chaque joueur contrôle l’espérance de vie dont il dispose (en haut de carte), de 20 à 80 ans. Cette information doit rester secrète.
3.46 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/77/c3/c1-tresors-a-la-derive-regle.pdf
Les trésors sont nombreux sur les plages de la mer du Sud. Amassez-les et empilez-les habilement sur votre radeau. Mais soyez prudents lorsque vous voguez d’île en île ! Tout ce qui tombe à l’eau revient à Tilda, la tortue de mer... Ceux qui empilent habilement les trésors et gardent leur calme pendant le transport auront toutes les chances de remporter la partie. Alors, larguez les amarres moussaillons...
1.76 Mo - In German 1.76 Mo - In English 1.76 Mo - In Spanish 1.76 Mo - In French 1.76 Mo - In Italian 1.76 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/59/4a/3c-museum-suspects-rulebook.pdf
Sound the alarm and close the doors, quick! One of the museum artifacts has been stolen! The director is relying on you famous detectives to unmask the thief (or thieves!) hidden among the 16 suspects still in the building. Find clues to solve the mystery, unless the thief escaped before the doors were shut!
2.07 Mo - In English 1.97 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/41/ce/8c-qwantum-rulebook.pdf
There is one totally normal white dice (with the numbers 1-6) and six special coloured dice. Each coloured dice shows the numbers from 1 to 6 in the four colours red, yellow, blue and purple. However, the numbers on the coloured dice don’t always go from 1 to 6, they are distributed differently.
709.18 Ko - In English 697.55 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/0e/e4/09-suspicious-regle.pdf
Dans la pièce, un ESPION s’est infiltré et il fait de chacun d’entre vous un potentiel suspect. Personne ne sait qui il est. Tous les AGENTS ont reçu le même mot-clé secret sauf l’espion. Tentez de le démasquer en choisissant soigneusement les indices qui décrivent votre mot secret. Mais attention... VOUS pourriez être l’espion !
474.61 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/25/04/8d-le-casse-de-trop-regle.pdf
Le jeu se déroule de la manière suivante: en tournant dans le sens des aiguilles d’une montre, nous piochons à tour de rôle une carte et en lisons le texte à voix haute. Nous commençons par les cartes Instructions qui expliquent comment jouer. S’il s’y trouve une instruction à réaliser, nous la réalisons immédiatement.
193.00 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/83/89/53-the-decades-regle.pdf
Les joueurs forment 2 équipes. Chaque équipe prend un tableau de jeu (en choisissant une des deux faces pour jouer), un pion, un écran, 6 jetons Réponse (un pour chaque catégorie) et enfin 3 jetons Extension d’Année (de 2, 3 et 4 années). Placez le tableau de scores au centre de la table et posez les pions sur le logo The Decades.
591.92 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/06/83/bb-captains-war-1-to-2-players-rulebook.pdf
This game mode requires calling on a Legendary Captain card that you will find in the deck of cards included in this box. In order to use such a card, you need to go adventuring and open it. However, the other rules and cards in this box are not compatible with the Solo game mode.
3.12 Mo - In English 3.11 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b3/87/2a-captains-war-3-to-6-players-rulebook.pdf
You play pirate captains on a quest for Reputation! During the game, build up a strong reputation before facing off in an ultimate naval Battle. You will do so by accumulating resources and gold, you will adorn yourself with attributes worthy of a legend of the seven seas, you will acquire a strong ship to attack and weaken your rivals before the Naval Battle. At the end of the game, the most renowned...
9.08 Mo - In English 12.25 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b4/67/7a-heroes-of-normandie-big-red-one-edition-rulebook.pdf
In Heroes of Normandie, you take command of a detachment of American or German soldiers. The scenario you choose will determine what forces you have at your command, as well as your objectives—what you have to do to claim victory! The action is fought on a battlefield made of one or more Terrain Boards, which depicts the Terrain Elements that your warriors must contend with during the fight.
3.25 Mo - In English 3.26 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d0/e8/5e-splito-rulebook.pdf
MAJORITY: The number of Splito cards of the specified colour or value must be greater in this zone than in any other zone. Note : Both the common objectives are of the Majority type. The same rules apply to them but they can be won by either zones at the end of the game.
1.16 Mo - In English 1.17 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/47/b5/87-akropolis-rulebook.pdf
At the heart of the Mediterranean, rival cities seek wealth and glory. The most talented architects in ancient Greece stand ready to achieve this goal. Build housing, temples, markets, gardens and barracks, so you can grow your city and ensure it triumphs over the others. Raise its prestige with harmonious planning that conforms to specific rules, and enhance it by building plazas.
1.79 Mo - In English 2.36 Mo - In French